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Hikolakita
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WebAssembly - One Byte Explainer

This is a submission for the Web Game Challenge: One Byte Explainer

Explainer

Imagine your browser is a racecar, and JavaScript is the engine. WebAssembly (Wasm) swaps in a turbocharged engine 🚀. It lets browsers run near-native code (like C++) super fast, making your game smoother, faster, and ready for high-performance fun! 🎮⚡

Additional Context

WebAssembly takes code written in languages like C++, Rust, or Go and compiles it into a lightweight format. This allows the browser to execute it almost as fast as native apps, perfect for performance-heavy tasks in games like physics or 3D rendering.

Why did I submit twice

Simply put, I was equally interested in both topics. I also made a post for Event Listeners, which is more for beginners, and now, WebAssembly, which is for pretty much everyone. That's all!

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Top comments (3)

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hikolakita profile image
Hikolakita

Give feedback here!

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programordie profile image
programORdie

Did I inspire you 😂

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hikolakita profile image
Hikolakita

I cant be sure but probably lol, that just came in my mind like that

Image of Timescale

🚀 pgai Vectorizer: SQLAlchemy and LiteLLM Make Vector Search Simple

We built pgai Vectorizer to simplify embedding management for AI applications—without needing a separate database or complex infrastructure. Since launch, developers have created over 3,000 vectorizers on Timescale Cloud, with many more self-hosted.

Read more

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