DEV Community

iRender GPU Cloud Rendering
iRender GPU Cloud Rendering

Posted on

🔧 Is Hardware‑Accelerated GPU Scheduling Still Worth It in 2025?

Microsoft introduced Hardware‑Accelerated GPU Scheduling (HAGS) in 2020 as part of WDDM 2.7. By offloading VRAM scheduling from the CPU to a dedicated GPU scheduler, it promised lower CPU load and smoother graphics performance. But five years later, does it still deliver real-world benefits? Let's dive in.

What Is HAGS?

Basically, HAGS hands off VRAM/task scheduling responsibilities to a GPU-based scheduler instead of relying on the CPU. This should, in theory, reduce CPU overhead and improve rendering performance.

How Does HAGS Perform in Practice?

In Gaming

  • Benchmarks (Gamer Nexus, BabelTechReview) find almost zero improvement in FPS or stability, with occasional minor degradation.

  • Reddit reports are mixed:

HAGS, in theory, should increase FPS, but for many people, it causes stutters, latency issues, and games not working at all.

Another user warns:

It causes SteamVR to crash on Windows 11.

Yet others saw smoother gameplay and no issues.

  • VRAM warning: HAGS can consume ~1 GB extra VRAM. Users with ≤ 8 GB GPUs often see stutters or texture drops.

In Content Creation

  1. iRender benchmarks (2025) found:
  • After Effects: +10%

  • Blender (GPU render): +5%

  • V‑Ray GPU (RTX): –5%

  1. Puget Systems (July 2023) confirms:
  • After Effects: 3–10% faster

  • Blender: +5% gain

  • V‑Ray RTX: ≈5% slower

  • No significant difference in Photoshop, Premiere, Resolve, Unreal, CPU rendering.

Should You Enable HAGS?

Should You Enable HAGS?

Quick Testing Guide

Use tools like CapFrameX or RTSS to record:

  • Average FPS

  • 1% lows

  • VRAM usage

  • Stability over several days

Sample workflow:
Measure-Performance -App "Blender" -Setting @{HAGS=$true}
Measure-Performance -App "Blender" -Setting @{HAGS=$false}

Compare results and go with the best option for your specific setup.

Summary

  1. HAGS in 2025 is still relevant, not a universal boost, but useful in niche cases.

  2. Watch VRAM usage: extra 1 GB can destabilize systems with limited memory.

  3. Works well in some creative applications like After Effects and Blender.

  4. Gaming gains are hit-or-miss; for some frame-gen/120 Hz setups, it helps, but could harm others.

  5. Final advice: test it yourself, enable for a week, benchmark, then decide.

If you're working with RTX 40/50 GPUs or heavy rendering tasks, give HAGS a try and let us know your results.

Top comments (0)