Originally published on my blog.
Where do you even begin when considering "fixing" or refactoring legacy monoliths?
In the book Working Effectively with Legacy Code, "legacy" software is merely defined as "code without tests." A few notes are made which include the idea that software with poor design or unmaintainable code is a large piece of what "legacy" means.
"Refactoring legacy software" means refactoring your system to allow for code testing, and then implementing those tests.
A "monolith" is basically "all your code is one place." In other words, you have not separated different logical areas of your product into isolated areas.
If you are working on a .NET based web application (for example) and all your code is in one project (the web project) - then you most definitely have a monolith.
If your deploy process requires that the entire system is "pushed" when any new features are added or bugs are fixed - then that's a monolith.
Before we being changing existing code, the idea that "legacy" code exists is an indication that the software process for this product is not working well. We need to consider a higher level question: "How do we even create software?"
Problems that you may experience in legacy projects, I think, boil down to one core issue:
Software is not designed using known current industry standards.
What are some of these standards?
- Testing code
- Separating business logic from presentation logic
- Not re-inventing the wheel when reliable libraries exist to do the thing you need
- Avoiding depreciated third-party software (whether deemed so by vendor or development community)
Can you think of any more? I'd love to hear from you in the comments. :)
So then, our first steps need to begin addressing these issues. But even before that, we need to realize that all future software creation is still following whatever process currently exists!
Having gone through this recently and creating a foundation for future development to - at the very least - allow for these standards to be followed, I think I have some insight. And so our first step is just that:
Make the system at least allow future development to follow industry standards.
The most important point, which goes back to the definition of "legacy" software - is that you need code tests. Why?
- A clearer definition of system requirements (since tests correspond to individual business requirement)
- Forces your system to be modular (i.e. code that can be tested well is generally designed well)
- Early safety net when your code does something wrong
But, to be able to test properly, you need to have your business code (i.e. "business logic") separate from your (for example) web project. You can't test business rules unless you can test business logic on it's own. Splitting your code into (at least) 2 different layers is necessary for web projects because:
Your business code can rely on database access abstractions rather than database access implementations.
What? Let me ask you a question: "Can you test your code without having an active database available?" In true "legacy" projects, that's answered 99% of the time with "no".
What we need is a way to make our code rely on an
interface which exposes
methods that provide database access. Then, we can create our production code against that interface. Our system needs to somehow automatically "pass in" a concrete implementation of that
interface to our business code.
Our tests, on the other hand, can use a stub or mock object which implement that
interface. Our business code will still do what it does and not crash because there's no database connection.
So we're thinking about the core issues and what we need to do to solve them. In the next part of the series, we'll look at trying to convince management that we do in fact need to change how software is made in our organization.
Let me know what you think - or if I've missed something etc. Thanks!
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