DEV Community

Cover image for Async Work for Dev Teams: A Practical Playbook for Fewer Meetings
Jennifer Simonazzi
Jennifer Simonazzi

Posted on

Async Work for Dev Teams: A Practical Playbook for Fewer Meetings

Learn how dev teams can use async work, async collaboration tools, and clearer team communication to cut meetings, protect deep focus, and run everything in a shared workspace.

**Your Team Says It Does Async Work. Your Calendar Disagrees.

**
Most engineering teams say they care about async work, yet a normal day still looks like Slack blinking all morning, calendars stuffed with standups and “quick syncs”, and half written specs hiding in the tab bar while the people actually shipping code try to carve out a quiet hour somewhere between pings, incidents and pull request reviews.
In practice, team communication ends up living in several different places, and the only way to really understand what is going on is to be online at the same time as everyone else, which quietly cancels out the promise of async work for developer teams spread across time zones, rotations and focus blocks. You can see it in the usual pattern:

-A feature brief in a doc, side comments in chat, and the final call made in a meeting no one recorded
-An incident bridge on video, with follow up tasks split between tickets, DMs and someone’s notebook
-A demo that only exists for the handful of members who could make it to the live call

Async collaboration tools are supposed to make this easier for devs, yet without a deliberate way of working they often end up acting like faster notification feeds instead of a quieter setup where work can move forward while people sleep, think or debug.

**

Why A “Normal” Day Wrecks Any Chance Of Focus

**
Async work matters to developer teams not because it is fashionable, but because the usual way of coordinating everything around real time conversations starts to buckle the moment you add time zones, on call rotations and more than one active project. A normal sprint can easily carry standups that eat thirty minutes of every morning, status check ins in the afternoon and another chunk of time lost trying to remember which chat thread holds the latest decision on that payment bug, so by the time someone finally opens their editor, the window for deep focus is already smaller than it should be.
The pain is concrete. It looks like:

-Standups that run long because no one wants to be the person who cuts things short
-Specs and decisions split across Slack, email and a random doc only one person bookmarked

  • A teammate in Europe blocked on a question three people in the US could answer, but only once they wake up

For async work to actually help instead of adding another layer of noise, it needs a very simple definition in an engineering context: work is written down in a place that is easy to reach again, meetings happen when a decision genuinely benefits from live discussion, and every change leaves a trail that another engineer can follow the next day. Good team communication for engineering looks less like a permanent live broadcast and more like a steady flow of artifacts that anyone can step into when it suits their day, and most team collaboration tools only get you part of the way there if they default to chat first and documents second. Being a remote team app on its own is not enough; the practice of async work has to be designed on top of whatever stack you already picked.

**

Ground Rules For Running A Dev Squad On Async

**
Once you decide that async work is the default for a dev squad, the question becomes very practical very quickly: what rules do we write down so that people are not guessing every time they need to share something, ask for help or push a change across the line. You can call these principles, habits or house rules; the name matters less than the fact that everyone on the team can point to them and say “this is how we do it here”.

A few anchors tend to work well in engineering environments.

*Make work visible by default
*

Every feature, bug, RFC and incident lives in some kind of shared board or list, with owners and status clear enough that a teammate who just returned from vacation can scan it and see what moved. This helps code review, because reviewers can pull context from the same place where the work item is tracked, and it stabilizes incident follow up, since action items are not hiding inside a chat log or a forgotten note.

*Separate artifacts from chat
*

Specs, diagrams, postmortems and runbooks sit in structured pages or databases, while chat rooms carry questions, quick nudges and small clarifications. When you want to support async work you make sure links between the two are easy to add and easy to follow. Async collaboration tools only feel helpful when they respect that split, and team collaboration tools that blur it usually end up burying long term knowledge under short term conversation.

*Design for handoffs, not heroics
*

Every important decision, change or incident leaves enough written context that another engineer, who might not have joined any live call, can step in without starting from zero. That mindset changes how you write pull request descriptions, how you annotate dashboards and how you close out incidents, and it quietly makes async work less fragile.

If these principles sound basic, that is usually a good sign; the value comes from applying them over and over again to code reviews, RFCs, incidents and release planning until the team stops relying on memory and late night presence in chat to keep the system running.

**

Giving Your Squad A Home That Works While You Sleep

**
For async work to stick, each squad needs a home that behaves less like a chatroom and more like a living project journal, and you can think of that home as a space that mirrors how the team actually builds, tests and ships. The analogy that tends to land with engineers is a “repo for work” rather than a generic workspace, something that holds the story of the project in a way a new member can read without asking half the team for links.

Inside that squad space, a few building blocks matter more than any layout trick. You keep a small set of pages that act as a lightweight documentation app: a README that explains how the squad operates, architecture notes that sketch key services and contracts, and an onboarding page that helps the next hire find their way through the codebase and the rituals. On top of that, you add a goal block or a simple database that fills the role many project management tools try to cover, with fields for status, owner, priority and dates, so that sprint planning and day to day tracking live next to the specs instead of in a separate tab.

Communication then gets its own lanes.

-A chat room for short questions, nudges and quick checks when someone needs a second pair of eyes
-A post room for long form updates and decisions, like RFC discussions, incident writeups or quarterly planning threads
-A streaming room for demos, incident bridges or interviews, where live sessions get recorded and later linked back into pages and tasks

In a tool like Pivot you can set up spaces and rooms exactly this way, so async work has a physical shape inside the product that members can learn and reuse every time they start a new feature or tackle a production issue. The result is not some grand redesign of how engineering works, just a squad space where documentation app habits, simple project management tools and practical team collaboration tools meet in a pattern that fits how developers already think.

**

What Async Looks Like Across A Real Dev Cycle

**
*Async standups instead of daily calls
*

In a team that actually runs on async work, standup is a written habit, not a recurring video tile. Each member fills a tiny template in a task board or goal database:

-Yesterday: what moved
-Today: what you plan to touch
-Blocked: what is in your way

Tech leads read those updates when it fits their own day, not at a fixed slot that punishes one time zone every morning. When someone hits a real blocker, the reply happens in the same thread, tagging the right people, and only if that back and forth stalls do you spin up a quick call. You still get situational awareness, but standup stops eating the best focus window of the day for every member, and async work starts to feel like a real practice instead of a slogan.

*RFCs and technical design as async work
*

Design work becomes a normal part of async work once you stop treating RFCs like attachments that live in an inbox no one opens twice. Each RFC is a page with comments in context, code snippets, diagrams and links to related tickets. A small database tracks life stages so everyone can see at a glance if something is:

-Draft
-Open for comments
-Accepted
-Rejected

Engineers review on their own time between code reviews and incident work, which fits teams that span regions and on call schedules. People no longer need a special meeting just to find out if an idea is still alive, and team communication around design starts to look like a calm thread instead of a last minute call.

*Incidents and postmortems that survive the moment
*

When production is on fire, you still pull everyone you need into a streaming room, but the part that really supports async work is what happens after the graph drops back to normal. Someone writes a short timeline in a postmortem page while the details are fresh. Incident tickets and monitoring screenshots get linked into that page instead of staying in a separate chat. Follow up items move into a goal block or task list with owners and dates.

Good async collaboration tools help you tag those items and add a bit of workflow automation, so closing a follow up can move the related incident card or update a status field without another manual pass. If you want to go further, you can wire this into something like the Pivot API and follow the pattern in their workflow automation guide, so recurring clean up work does not depend on someone remembering to drag cards on a Friday afternoon.

*Demos and dev knowledge sharing
*

Demos change character once you assume not everyone can attend live. You host the session in a room, hit record and walk through the feature, the refactor or the fix. Afterward, you drop the recording link into the squad space with a few bullets:

-What changed
-Why it mattered
-Where in the codebase to look

Engineers in other time zones watch later, pause where they need to, and ask questions in the same thread. Over a few months, those recordings turn into a rough archive of how the system evolved, which gives new members something better than “ask around” when they join. Team communication around changes stops depending on who was free at three in the afternoon on a specific Thursday, and async collaboration tools earn their keep by making these small patterns cheap to repeat.

**

Notifications, Deep Work, And Not Losing Your Mind

**

Async work only helps if it protects deep focus instead of swapping meetings for constant pings, so notification rules deserve the same attention as any new ritual. Real time alerts stay reserved for:

-Direct mentions
-Replies to your own threads
-Tasks assigned to you

Everything else lands in an inbox or notification center that members clear a few times a day, more like checking mail than staring at a slot machine. This is still team communication, just paced differently. Engineers know that if their name appears in a mention, it is time to respond, and if not, they can finish the test suite, the migration or the review in front of them before catching up.

A remote team platform that respects this pattern makes it easy to pause notifications for focus blocks, set quiet hours and tune channels so that release chatter does not interrupt a debugging session. Once you tune async work this way, the rhythm becomes intentional: focus, then catch up, instead of getting dragged into every conversation the moment it starts.

*Rolling out async work without a revolt
*

Async practices land better when they arrive as an experiment, not a manifesto, so you start small and give one squad a contained set of new habits to try. Pick a group that already has some trust built in and frame it as a sprint-long test instead of a permanent reform.
Choose one or two patterns, for example:

-Written standups in a goal block or task board
-RFCs tracked in a simple database with clear states everyone understands

Write down how those pieces are supposed to work, share short templates, and agree on response windows so members know what “on time” looks like in this setup. The mechanics do not need to be fancy; what matters is that nobody has to guess where to post, how much detail to include, or when they are expected to reply. As you run a few cycles, you keep an eye on very plain signals:

-Fewer recurring meetings on that squad’s calendar
-Less time spent reconstructing who decided what and when
-Handovers between time zones that feel calmer instead of brittle

Once those gains show up, even in small ways, it becomes much easier to invite the next squad into the experiment, then another, until this way of working feels less like a side project and more like how the club handles engineering by habit.
**

Let Your Team Find Its Own Pace

**
Once these practices live in your squad space instead of hiding in a meeting invite or slide deck, the atmosphere on the team starts to shift in a quiet, almost boring way that many developers secretly prefer.

Standups shrink to a couple of minutes instead of half an hour, RFCs stop vanishing into chat history, incidents leave behind real notes instead of half remembered timelines, and new members can walk into the club, read a few pages and understand how work moves without chasing ten people for context. Over a few sprints, calendars loosen a little, handoffs feel less frantic and the people who write code for a living get to spend more time inside their editor than in back to back calls.

If you want a simple way to start nudging in that direction, you can treat this as a small checklist instead of a giant initiative:

-Pick one squad that is game to experiment for a sprint or two
-Choose one or two rituals to pilot, like written standups and tracked RFCs
-Give those members a clear home for updates, decisions and demos
-Review together, keep what helps and quietly drop the rest

You can run these habits on top of whatever you already use, and they will still help. If you ever feel like trying them in a product that already leans this way, Pivot’s spaces, rooms and goals are set up for the kind of club vibe where engineers write, review and share on their own schedule while still feeling like they are building side by side. You can read more about that on our features page. Start with a single squad, keep what genuinely makes their week feel lighter, and let the rest grow only as fast as your team is ready for it. Even a small shift like this often gives a squad just enough breathing room to build the kind of work rhythm they actually enjoy showing up to.

Top comments (0)