Development Updates
MiniScript 2 kept moving forward this week with a solid round of cleanup and polish. The dev log mentions Unicode improvements, faster string handling, O(1) intrinsic lookup, a !help metacommand for the REPL, and a few opcode / naming cleanups to make the internals more consistent.
- Dev log: JoeStrout/miniscript2
There was also useful progress on cross-platform builds. After some back-and-forth with compiler quirks, the project is now building on more than one platform, and Joe is weighing the best Windows strategy going forward: MSVC, MinGW-w64, or potentially clang-cl.
The Mini Micro sysdisk also got a nice little refactor. The LCARS demo now has its app modules split into /sys/lcarsApps, and the new structure can also load modules from /usr/lcarsApps, opening the door for community-made add-ons.
Community Projects
Trey Tomes has been building a Mini Micro SVG experiment, and it’s looking really fun. He shared parser and renderer work for circles, colors, and XML handling, along with a constellation-style SVG demo — a great example of diving into a new graphics idea in MiniScript.
- Parser: parseSvgColor.ms
- XML helper: xml.ms
- Renderer: render.ms
We also saw a new MiniScript-powered game called Touhou Creator on Steam, which is exciting news for the ecosystem. Huge congrats to hachimi for sharing it — always wonderful to see MiniScript reaching a broader audience.
- Steam link: Store page
Community & Discussion Highlights
A few newcomers stopped by looking for tutorials and next steps, and the community had some good recommendations ready. Joe pointed people toward the Mini Micro getting-started guide, the intro-to-programming resource, and the language try-it page, while also reminding everyone that MiniScript is best learned by doing.
There was also some useful discussion around tooling and distribution. People talked about a potential Lutris runner for Mini Micro on Linux, and Joe clarified that a Mini Micro mobile version is still on the roadmap, just not ready yet.
- Roadmap update: MiniScript roadmap update — March 2026
Events & Outreach
A new Micro Jam was announced with an ANIMALS theme, which sounds like a great excuse to explore Mini Micro’s built-in sprite resources. If you’ve been waiting for a gentle prompt to make something small and playful, this is a lovely one.
On the outreach side, Dat_One_Dev reported encouraging movement on getting Mini Micro covered by GameFromScratch. It’s always great to see community members helping spread the word beyond our usual circles.
- Channel: GameFromScratch on YouTube
That’s it for this week — thanks to everyone building, testing, sharing, and welcoming new folks. See you next week!
Upcoming Game Jams
These upcoming jams look like a great fit for Mini Micro:
- Slop Jam 2: Electric Boogaloo (starts 2026-06-12 22:00:00) — An anything-goes, low-pressure jam with no engine restrictions and a theme revealed at the start, making it a great place to whip up a quirky 2D, pixel, or text-based game over a weekend.
- The Demo Jam (starts 2026-06-07 23:00:00) — A strong fit for a retro-style, bite-sized vertical slice with lots of room for polished presentation, teaser content, and playful demo-only limitations like locked features or a mock ‘full version’ hook.
- Turtley in Love - Pride 2026 (starts 2026-06-12 20:00:00) — A one-week Pride-themed jam with a cozy, celebratory vibe and an open theme makes this a great chance to create something heartfelt, playful, and approachable.
- District Jam VII (starts 2026-06-12 23:00:00) — A relaxed, short-form jam with any engine allowed and no technical constraints, making it an excellent chance to build a pixel-art, tile-based, or text-driven game in a friendly community setting.
- Tiny Game, Big Twist Jam (starts 2026-06-08 11:00:00) — A 3-day jam built around small, surprising games with a meaningful twist, leaving lots of room for clever mechanics, experimental storytelling, and memorable genre shifts.


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