If you don't know what Ideckia is, I wrote an introductory post.
To get some context, this is how the Ideckia server works:
- Read the
layout.json
file where all the items are defined (with their attached actions). - Initializes all the actions defined in that file and injects to action each instance the properties defined for each case.
In this post we will create our very first Ideckia action, a simple parametrized action to update an item with a text, we will follow these steps:
- Create the JavaScript file with the Ideckia actions structure
- Configure the new action in the editor.
- Check it is working as expected
As a proof of what easy (and fast) is to create an action for Ideckia: I've created the action itself, configured it in the editor, documented each step, took screenshots, write a basic post, some bugfixes in the server... and it took me only 10 minutes.
Creation of the action file
If we haven't Ideckia in our machine, we must download and uncompress it in a directory.
Go to the actions
directory and create a new directory called simpleaction
(or the name you prefer, is your action!). Inside that directory create a file called index.js
, this name is mandatory, so you can't pick another one, sorry.
Paste this code in the index.js
file.
class SimpleAction {
// Method called to inject the properties and server access (dialogs, logs...)
setup(props, server) {
this.props = props == null ? {} : props;
if (this.props.name == null) {
this.props.name = 'Ideckia';
}
this.server = server;
}
// Method called when the action is loaded
init(initialState) {
return new Promise((resolve, reject) => {
resolve(initialState);
});
}
// Method called when the item is clicked in the client
execute(currentState) {
return new Promise((resolve, reject) => {
currentState.text = `Clicked at ${Date.now()}`;
this.server.dialog.info('Extra! Extra!', `A simple hello from a simple action! My name is [${this.props.name}]!`);
resolve(currentState);
});
}
// Method called when the item is long pressed in the client
onLongPress(currentState) {
return new Promise((resolve, reject) => {
resolve(currentState);
});
}
// Method called from the editor to create an UI to configure the action
getActionDescriptor() {
return {
name: "simpleaction",
description: "Demo of a simple Ideckia action",
props: [{
name: "name",
type: "String",
isShared: false,
defaultValue: "Ideckia",
description: "A name shown in the window",
values: []
}]
};
}
}
exports.IdeckiaAction = SimpleAction;
Explanation
There are two methods that needs to be explained: execute
and getActionDescriptor
.
-
execute
: This method is called when the item is clicked in the client. The code we put in there will do this:- Update the text of the client item.
- Show up a information dialog box with the given text. The text is the property called
name
.
-
getActionDescriptor
: This method is called by the editor. It returns the properties that can be configured by the editor. In the example above, we've added the propertyname
.
Configure the action
Now we must start the application (if it isn't already). When it is running, go to the editor. We will add the action to the panel to test it. At this point it's convenient to be familiar with the concepts used by Ideckia
Select an empty item
Add a state to the item. It will ask you to select between 'Change directory' or 'Multi State'. We will selecte the second one.
(Optional) Select the state element and edit it: text, text color, background color, icon, text size...
Add an action to the state
Select our action from the actions list
Set the property of our action
Click the Update server layout
button to save the changes.
Time to test
Be sure you have Ideckia running. Open an Ideckia client (mobile, desktop). If you don't have any of these, the editor can be used as client checking the checkbox in the top right corner. Once it is selected, any click on an item will be considered a click in a client, triggering the action in the server.
So, click the item in any (or every!) client connected to the server et voilà! The item text will show the current timestamp and a info dialog box will pop up in your screen.
Here is the entire code of this project
Change the code and play with it
Ok, you've seen what is going on. Now it is time to tinker with the new action. What will happen if you...
- Add a new property to change the title of the dialog box?
- Change the background color of the item when it is clicked?
Remember that the state of the item has this structure:
ItemState = {
text
textSize
textColor
textPosition
icon
bgColor
}
Have fun!
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