DEV Community

Cover image for To Unmarshal() or To Decode()? JSON Processing in Go Explained
Jacob Kim
Jacob Kim

Posted on

To Unmarshal() or To Decode()? JSON Processing in Go Explained

If you are like me and want to learn backend development, you probably came across JSON handling at one point. JSON is a very popular format for transferring data between the frontend and the backend. Because it is such an important feature in modern web development, Go adds support for JSON in its encoding/json package.

The problem is that there isn't only one way of doing things. If you have watched a couple of tutorials in the past, you may have noticed people using different functions to handle JSON. Some people use Marshal and Unmarshal, while others use Encode and Decode. What should you use? Which one is better? In this blog post, I will try to explain the difference between the two approaches, and when you should use one over the other. Enjoy!

But first, let me show you the two approaches.

There are two ways to read and write JSON. This code snippet will help you understand how to use the two approaches. First, Marshal and Unmarshal:



func PrettyPrint(v interface{}) (err error) {
    b, err := json.MarshalIndent(v, "", "\t")
    if err == nil {
        fmt.Println(string(b))
    }
    return err
}

func TryMarshal() error {
    data := map[string]interface{}{
        "1": "one",
        "2": "two",
        "3": "three",
    }
    result, err := json.Marshal(&data)
    if err != nil {
        return err
    }

    err = PrettyPrint(result)
    if err != nil {
        return err
    }

    return nil
}

func TryUnmarshal() error {
    myFile, err := os.Open("test.csv")
    if err != nil {
        return err
    }
    defer myFile.Close()

    data, err := io.ReadAll(myFile)
    if err != nil {
        return err
    }

    var result map[string]interface{}
    json.Unmarshal([]byte(data), &result)

    err = PrettyPrint(result)
    if err != nil {
        return err
    }

    return nil
}


Enter fullscreen mode Exit fullscreen mode

In TryMarshal, I created a map[string]interface{} to hold some data. I then passed it to Marshal.

In TryUnmarshal, I read a file and converted it into byte slice data. That data is passed into Unmarshal, which stores the result in a map[string]interface{}.

PrettyPrint just formats the output to make it look nice.

Now let's take a look at Encoder.Encode and Decoder.Decode.



func TryEncode() error {
    data := map[string]interface{}{
        "1": "one",
        "2": "two",
        "3": "three",
    }
    err := json.NewEncoder(os.Stdout).Encode(&data)
    if err != nil {
        return err
    }

    return nil
}

func TryDecode(path string) error {
    myFile, err := os.Open(path)
    if err != nil {
        return err
    }
    defer myFile.Close()

    var result map[string]interface{}
    json.NewDecoder(myFile).Decode(&result)

    return nil
}


Enter fullscreen mode Exit fullscreen mode

The code looks pretty similar to the previous example. TryEncode is analogous to TryMarhsal and TryDecode is analogous to TryUnmarshal. The only difference here is that Encode and Decode are methods to Encoder and Decoder types.

NewEncoder takes in the io.Writer interface and returns a new Encoder type. NewDecoder takes in the io.Reader interface and returns a new Decoder type. For this example, I passed in os.Stdout for NewEncoder and myFile (which is of os.File type) for NewDecoder.

Now that we know how to use these functions, we can dive into how the two approaches differ under the hood.

Marshal() and Unmarshal()

Let's take a look at their implementation:



func Marshal(v any) ([]byte, error) {
    e := newEncodeState()

    err := e.marshal(v, encOpts{escapeHTML: true})
    if err != nil {
        return nil, err
    }
    buf := append([]byte(nil), e.Bytes()...)

    encodeStatePool.Put(e)

    return buf, nil
}

func Unmarshal(data []byte, v any) error {
    var d decodeState
    err := checkValid(data, &d.scan)
    if err != nil {
        return err
    }

    d.init(data)
    return d.unmarshal(v)
}


Enter fullscreen mode Exit fullscreen mode

All you need to know here is that:

  • Marshal takes any value (any is a wrapper around interface{}) and converts it into a byte slice.

  • Unmarshal takes a byte slice, parses it, and stores the result to v.

Also, take a look at how Marshal stores all the bytes into a byte slice buf. This means that Marshal needs to hold all the data in memory for it to work. This can be rather RAM-intensive. Unmarshal has similar issues because it takes in an entire byte slice as input.

NewEncoder().Encode() and NewDecoder().Decode()

Here's the code for Encode() and Decode():



func (enc *Encoder) Encode(v any) error {
    if enc.err != nil {
        return enc.err
    }
    e := newEncodeState()
    err := e.marshal(v, encOpts{escapeHTML: enc.escapeHTML})
    if err != nil {
        return err
    }

    e.WriteByte('\n')

    b := e.Bytes()
    if enc.indentPrefix != "" || enc.indentValue != "" {
        if enc.indentBuf == nil {
            enc.indentBuf = new(bytes.Buffer)
        }
        enc.indentBuf.Reset()
        err = Indent(enc.indentBuf, b, enc.indentPrefix, enc.indentValue)
        if err != nil {
            return err
        }
        b = enc.indentBuf.Bytes()
    }
    if _, err = enc.w.Write(b); err != nil {
        enc.err = err
    }
    encodeStatePool.Put(e)
    return err
}

func (dec *Decoder) Decode(v any) error {
    if dec.err != nil {
        return dec.err
    }

    if err := dec.tokenPrepareForDecode(); err != nil {
        return err
    }

    if !dec.tokenValueAllowed() {
        return &SyntaxError{msg: "not at beginning of value", Offset: dec.InputOffset()}
    }

    n, err := dec.readValue()
    if err != nil {
        return err
    }
    dec.d.init(dec.buf[dec.scanp : dec.scanp+n])
    dec.scanp += n

    err = dec.d.unmarshal(v)

    dec.tokenValueEnd()

    return err
}


Enter fullscreen mode Exit fullscreen mode

The code is longer here, but just remember these things:

  • Encode and Decode are methods for Encoder and Decoder types, which are wrappers around the popular interface io.Writer and io.Reader.

  • Encode and Decode streams data instead of storing everything at once. There is a buffer from which Encode and Decode writes and read, and this happens until all data is processed.

Ok... so which one should I use?

Good question! I was curious to see the performance differences between the two approaches, so I wrote a test and benchmarked them. Note that any printing has been disabled for the tests.

The test is designed for Unmarshal and Decode because normally you usually wouldn't write a huge JSON data yourself, while it is possible to receive huge JSON data from a server. You can still expect similar results for Marshal and Encode because they are basically reverse of their partner functions.

Here is the test code:



func BenchmarkTryUnmarshal(b *testing.B) {
    for i := 0; i < b.N; i++ {
        err := TryUnmarshal("file.json")
        if err != nil {
            b.Fatalf("error: %v", err)
        }
    }
}

func BenchmarkTryDecode(b *testing.B) {
    for i := 0; i < b.N; i++ {
        err := TryDecode("file.json")
        if err != nil {
            b.Fatalf("error: %v", err)
        }
    }
}


Enter fullscreen mode Exit fullscreen mode

"file.json" is our experimental variable. These will be JSON files of different sizes for each run. The first five JSON files are sourced from JSONPlaceholder - Free Fake REST API. The last JSON file (the largest one) is sourced from test-data/large-file.json at master Β· json-iterator/test-data Β· GitHub.

Here is the architecture used for the test.



goos: linux
goarch: amd64
pkg: example.com/jsonExperiment
cpu: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz


Enter fullscreen mode Exit fullscreen mode

And here are the benchmark data.

Unmarshal

JSON File Size (KB) No. of Loops Executed Avg. Amount of Time Taken per Iteration (ns/op) Avg. No. of Bytes Allocated per Operation (B/op) Avg. No. of Allocations per Operation (allocs/op)
7 12819 96463 56520 582
13 7323 155131 112736 1036
31 3748 315787 238736 1439
175 679 1647401 1300978 8992
1252 94 12934180 10677126 84603
25618 4 276607700 237844490 1750110

Decode

JSON File Size (KB) No. of Loops Executed Avg. Amount of Time Taken per Iteration (ns/op) Avg. No. of Bytes Allocated per Operation (B/op) Avg. No. of Allocations per Operation (allocs/op)
7 13702 88839 35432 580
13 7882 149191 79312 1032
31 4260 280336 149424 1433
175 760 1583824 965830 8983
1252 94 12613618 7491156 84588
25618 4 261644025 166432316 1750103

Loops vs File Size

Time Taken vs. File Size

Bytes Allocated vs. File Size

Allocations vs. File Size

We can see some patterns here:

  • Decode consistently uses less memory than Unmarshal. However, this isn't a lot of difference.

  • Everything else doesn't differ that much.

  • Memory usage seems to become an issue when you are dealing with large JSON files, but it's unlinkely that a server will receive a JSON data that huge. I was pushing it with the last example.

Conclusion

The difference in performance is rather small, so I don't think performance should be a make-or-break factor when it comes to deciding which approach to take. The more reasonable way to consider is to see what data format you are working with. For example, take a look at this snippet.



func Homepage(w http.ResponseWriter, r *http.Request){
    type pageData struct {
        visited time.Time
        message string
    }
    homepageData := pageData{time.Now(), "Welcome!"}
    json.NewEncoder(w).Encode(&homepageData)
}

func main() {
    http.HandleFunc("/", Homepage)
    log.Fatal(http.ListenAndServe(":8080", nil))
}


Enter fullscreen mode Exit fullscreen mode

This is a simple example of what an API looks like in Go. Any requests to the / endpoint will trigger this code to run the Homepage controller, which creates an instance of pageData and encodes it using NewEncoder(w).Encode(&homepageData). w implements io.Writer, so it's more convenient to use Encode which expects to be used on io.Writer. You could technically convert the struct into byte slice and then use Marshal. But why take an extra step when you don't need to?

The takeaway point is that you shouldn't be worried about performance too much, until it becomes an issue. Instead, you should just pick a solution that is the easiest to use at the given time. If there is a byte slice to work with, use Marshal and Unmarshal. If there is an io.Writer or an io.Reader, use Encode and Decode.

Thank you for reading! This turned out to be an interesting topic for me, and I wanted to run some experiments. Let me know down in the comments if you like these types of posts! You can read this post on Medium and my personal site as well.

Top comments (1)

Collapse
 
sam_maton_ profile image
Sam Maton

This is a great read!