I make small mobile games. Two of them, t2048 and Blockfall, are on Google Play and the App Store. My problem was never the code. It was getting players.
When I tried to put a web version of one of my games on a big browser game portal, it was rejected. So I asked myself where an indie developer can actually publish an HTML5 game and get a real page for it, not just a file in a list.
That is how klyo games started: https://games.klyo.pl
How it works
- You upload your HTML5 game as a ZIP file, or give the address where it already runs.
- The game gets its own page in Polish and English, with your description and controls.
- Someone from klyo plays it and checks it before it goes into the catalogue.
- Players open it on a phone or a computer, with nothing to install and no account.
What a game gets for free
- a leaderboard (one call:
klyo.score(points)) - short gameplay clips on the game page and in a clip feed
- comments and a community thread
- hosting for the files
For people who build with AI
There is an MCP server, so an assistant like Claude or Cursor can scaffold a game with our kit, test it, upload it and publish it after you approve. I also put together a page with free CC0 3D models, textures and sounds that work well in browser games: https://games.klyo.pl/free-game-assets/
What is on it now
35 games in the catalogue. Some are classics I made myself: chess, sudoku and three solitaire games. The rest come from other indie developers.
I am still working on it. If something does not work, or you want to publish your game there, write to me in the comments.
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