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Hoang dac viet for Kome Studio

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Building KomeVerse: Where Games Meet Technology

Kome Studio is a small independent studio from Vietnam building something we hope can grow far beyond a single game: KomeVerse.

KomeVerse is our long-term creative universe β€” a collection of games, characters, stories, and digital experiences connected by a shared identity.

Why KomeVerse?

We don't want to build one game and move on to the next.

We want to create characters that players remember, worlds that can evolve, and small games that can eventually become part of something much bigger.

Our approach is simple:

Build small β†’ Learn fast β†’ Connect the pieces β†’ Grow the universe.

Our first experiments focus on casual and accessible games. We're using them to explore game mechanics, character design, retention, web technologies, and ways to build experiences that are fun without being complicated.

Technology behind the experiments πŸ› οΈ

We're also interested in the technology that makes a small studio more capable.

Our current stack and areas of exploration include:

  • TypeScript & JavaScript
  • Astro & Svelte
  • HTML/CSS
  • Cloudflare
  • GitHub
  • REST APIs
  • AI-assisted development
  • Web game development
  • Automation

We're deliberately keeping the technology flexible. For a small team, the best stack isn't necessarily the most fashionable one β€” it's the one that lets us ship, test, learn, and iterate quickly.

From experiments to products

One thing we're learning is that building a game is only part of the challenge.

A playable prototype can take days.

Building something people want to return to takes much longer.

That's why we're treating every early project as an experiment.

We want to measure what works, understand what players enjoy, improve the experience, and carry those lessons into the next project.

Over time, successful characters, mechanics, and ideas can become connected parts of KomeVerse.

We're just getting started πŸš€

Kome Studio is still small.

That's intentional.

We would rather build a few real things, learn from them, and improve continuously than spend years planning a giant universe that never ships.

The goal is simple:

Make games people enjoy.
Create characters people remember.
Build technology that helps us move faster.
And slowly turn small experiments into a bigger world.

This is the beginning of KomeVerse.

Build small. Learn fast. Create worlds. 🌱

🌐 https://komestudio.com

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