Hello everyone, I'm talking about the latest grandiose🤩 news.
At the moment:
🔧 1. Basic capabilities for the map editor are done (in the future they will be improved/corrected)
🔧 2. Now, in addition to the multi-threaded system in the game engine, there is also a system in Lua scripts, which allows you to perform many tasks separately from the main script thread. Called for example: thread( testFunction )
🔧 3. Accordingly, replacing functions in Lua scripts instead of engine:* (namespace - namespace) instead of for example, now the call is carried out:
Was: engine:PropCreate(0, "geom_tunnel_06.mep", "geom_tunnel_06.ME2.s0.mtx", "0.0;0.0;"..z, "-90.0;0.0;"..is, 0.1)
Became: propTest1 = cl_exec( "PropCreate", 0, "geom_tunnel_06.mep", "geom_tunnel_06.ME2.s0.mtx", "0.0;0.0;"..z, "-90.0;0.0;"..is, 0.1 )
🔧 4. At the moment, I am creating a basic part of the multiplayer for the game project..
And about the game project... we'll talk later! I'm waiting for your activity in the form of likes, comments, invite friends) I'll be glad for the activity, thank you!
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