I started with zero downloads, no marketing, and no clue if my iOS app would make money.
π Fast forward 90 days:
π° $1,400 revenue
π $347 in the last 30 days
π $2,850 total since launch
Not life-changing, but proof that even a small app can generate real income.
The process wasnβt smooth. I made mistakes, wasted time, and almost gave up. But after testing and refining, I found what actually works when it comes to making money with iOS apps.
π 6 Key Lessons I Learned
π‘ 1. Build What You Love, But Validate Demand
Most devs start with an idea they love, but thatβs not enough. There has to be demand.
β
Check Google Trends, Reddit, Twitter.
β
Look at App Store reviews to see common complaints.
β
If nobody is looking for it, donβt build it.
π‘ 2. Marketing is More Important Than Coding
Most devs think "build it and they will come." Nope. Without marketing, your app is invisible.
β
ASO (App Store Optimization) matters.
β
Running Apple Search Ads, even with a small budget, can make a huge difference.
β
Leverage social media (Twitter, Reddit) to drive early traction.
π‘ 3. Monetization Matters From Day One
β
Donβt just launch a free app and hope for ad revenue.
β
Subscriptions are better for long-term revenue.
β
In-App Purchases (IAPs) work well if you offer real value.
π― I go into full detail in this breakdown video:
π‘ Thinking about launching an iOS app? Watch this before you start!
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