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m6jo9
m6jo9

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Building a Link-in-Bio platform from scratch (thugg.lol). Looking for feedback and contributors

I’m currently developing thugg.lol — a Link-in-Bio platform in the same category as guns.lol or feds.lol, but built entirely from scratch.

The project is not based on SaaS templates, boilerplates, or third-party profile engines.
The backend API, database schema, authentication, analytics, payments, integrations, and profile rendering logic are all self-implemented.

Project links:
Main domain: https://thugg.lol
Example profile: https://thugg.lol/m6jo9

At this stage, the project is in an MVP phase. The current UI is intentionally minimal and functional. A fully redesigned UX/UI is planned once the core mechanics and architecture are validated.

Current state
The platform already includes:
User profiles with public pages
Link tracking (views, clicks, tokens)
Template system (usage tracking, favorites, visibility, premium-only templates)
Session management and authentication
Payments and premium access logic
Invite and referral mechanics
Badge system
SEO profiles and metadata
Integrations layer
Analytics (profile views, link clicks, IP hashes, user agents)

The database and system design are structured for future extensibility rather than short-term delivery.

Planned development
Internationalization (i18n) and multi-language support
Complete UX/UI redesign
Additional mechanics and experimental features
Expanded integrations
More advanced analytics and customization options
The MVP represents only the initial functional layer of the project.

I’m looking for people interested in contributing or collaborating on the project, including:
Backend developers
Frontend developers
UI/UX designers
Engineers with experience in security or system architecture
Experience level is less important than the ability to reason about systems and contribute constructively.

Feedback request
I would appreciate feedback on:
Architecture and data model decisions
Feature direction
UX/UI approach
Scalability and security considerations

Critical feedback is welcome.
If you are interested in contributing or discussing the project, feel free to reach out.

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