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Mattia Santangelo
Mattia Santangelo

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Big Move: Switching our Horror Project to Unreal Engine 5

After some deep evaluation and brainstorming with my partner and lead artist Dardan, we’ve made a major executive decision: We are officially moving from Unity to Unreal Engine 5.

We started this journey on Unity, but as our vision for this survival horror game grew, we realized we needed more "firepower." Here’s why we are making the jump:

  1. Visual Fidelity (Lumen & Nanite)
    We want our players to feel every shadow and every flickering light. Unity is great, but UE5’s Lumen (real-time global illumination) and Nanite are game-changers for horror. Dardan’s high-poly models will finally look as terrifying as they were meant to be.

  2. Scalability for the Future
    With my upcoming workstation upgrade in October (Ryzen 7 7800X3D + RX 7900 XT), we want a motor that can actually leverage that hardware. We are aiming for a high-end experience, and UE5 is the industry standard for "AAA" indie titles.

  3. Blueprints & C++ Workflow
    While I’ve been studying C, moving to the Blueprint visual scripting system in Unreal will allow us to prototype game mechanics (like car maintenance and AI jumpscares) much faster, while keeping the power of C++ for core optimization.

What’s next?
The transition won't be easy, but we are ready. We are currently porting our assets and redesigning the game logic from the ground up.

The goal remains the same: A high-tension, 10€ premium horror experience that will keep you on the edge of your seat.

Stay tuned for more updates!

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