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Mattia Santangelo
Mattia Santangelo

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Building a 3D Zombie Survival Horror in Unity: Day 1 of Our Journey

๐ŸงŸโ€โ™‚๏ธ The Road of the Dead: A New Indie Horror Adventure

Hi everyone! Iโ€™m a 12-year-old developer and today Iโ€™m officially starting a big project with my friend and classmate, Dardan. We decided to stop just playing games and start building our own.

๐Ÿ’ก The Concept

Our game is a 3D Survival Horror. The core idea is simple but intense:
You are trapped in a car driving through a wasteland infested with monsters and zombies.

  • The Car is your Armor: It has its own HP. If the zombies damage it too much, it breaks down.
  • The Switch: When the car stops, you HAVE to get out. Thatโ€™s when the game changes from a driving simulator to a third-person survival fight against scary bosses.

๐Ÿ‘ฅ The Team

Weโ€™ve split the roles to work like a real indie studio:

  • Me (Lead Programmer): Iโ€™m handling the C# scripts, the car physics, and the health systems using Unity.
  • Dardan (Lead Designer): Heโ€™s in charge of the 3D models, environment design, and making the monsters look terrifying.

๐Ÿ› ๏ธ The Tech Stack

We are developing this project using Unity (URP).
I am currently working on my Dell Latitude 7290. Itโ€™s a great challenge to optimize a 3D game for mobile-grade hardware, but it teaches me a lot about performance!

๐Ÿš€ What's Next?

Right now, Iโ€™ve just finished the basic car movement script and a simple health system. Dardan is working on the first "Scary Boss" model.

We know we have a lot to learn, but we are excited!

What do you think about the "Car HP" mechanic? Any tips for a young dev team starting with Unity?

Unity #GameDev #IndieDev #Horror #Programming #Beginner

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