Distance 1.0 for macOS is a thrilling racing platformer that combines high-speed driving, precision platforming, and atmospheric exploration into a unique arcade experience. Developed by Refract, the game places players behind the wheel of a futuristic vehicle capable of driving on walls, ceilings, and vertical surfaces while navigating dangerous neon-lit environments filled with traps, lasers, collapsing roads, and gravity-defying obstacles. Instead of traditional lap-based racing, the goal is to survive challenging courses and reach the finish line as quickly as possible.
Key Features of Distance 1.0 for macOS
- Unique blend of futuristic racing and platforming gameplay.
- Drive on walls, ceilings, buildings, and other gravity-defying surfaces.
- Jump, rotate, fly, and boost to overcome deadly obstacles.
- Story-driven Adventure Mode with atmospheric environments.
- Arcade Mode featuring leaderboards, medals, and time trials.
- Online multiplayer supporting up to 12 players.
- Local split-screen multiplayer for competitive racing.
- Trackmogrify mode with procedurally generated race tracks.
- Powerful in-game level editor for creating custom tracks.
- Share and download community-made levels through Steam Workshop.
- Beautiful neon-inspired visuals and dynamic lighting effects.
- Immersive electronic soundtrack that enhances every race.
- Full controller support for precise driving.
- VR support for compatible virtual reality headsets.
What's New in Version 1.0
Version 1.0 marks the full commercial release of Distance, introducing numerous features beyond its Early Access versions.
- Added the complete single-player Adventure campaign.
- Expanded Arcade Mode with additional race types and challenges.
- Introduced full online multiplayer support.
- Included Trackmogrify procedural track generation mode.
- Added a comprehensive in-game level editor.
- Enabled Steam Workshop integration for custom tracks.
- Improved graphics, performance, and overall game stability.
- Refined vehicle physics, controls, and gameplay balancing.
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