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Illumination Systems | UE5 Devlog

In this devlog, I’m showcasing the Flashlight, Lantern, and Battery Systems I’ve built for my game in Unreal Engine 5 using Blueprints.

Both light sources are fully integrated with the inventory system and can be equipped, used, dropped, and swapped. The flashlight and lantern each maintain their own battery level, while the UI displays the remaining charge of the currently equipped light.

The system also handles switching between the flashlight and lantern, including correctly shutting down the previous light, stopping its battery drain, and transferring control to the newly equipped device.

Systems showcased:

Flashlight system

Lantern system

Battery consumption

Independent battery levels

Battery UI and status display

Inventory integration

Flashlight to Lantern swapping

Equip and unequip logic

Light activation and deactivation

Battery drain timers

This is part of the ongoing development of my game, where I’m building the gameplay systems step by step in Unreal Engine.

More development updates and system showcases are coming soon!

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