Six months ago, my gaming squad complained about Discord's mobile app one too many times during a raid. "The UI is clunky," "voice chat keeps cutting out," "why does it drain my battery so fast?"
I said: "Fine, I'll build a better one."
They laughed. I was serious.
What started as spite-driven development turned into the most challenging and rewarding project I've ever built. A fully-functional community platform with servers, channels, voice chat, video streaming, and a UI that doesn't make you want to throw your phone.
The best part? My friends actually migrated their server to my app. That's when I knew I'd built something special.
Let me break down exactly how I architected this beast, from WebRTC to that smooth server-switching animation everyone keeps asking about.
Why Another Community Platform?
Discord is great. But their mobile app has issues:
- Sluggish UI with dropped frames
- Voice quality issues on spotty connections
- Battery drain that'll kill your phone in 2 hours
- Notification spam that's impossible to manage
Plus, I wanted to understand how platforms like Discord actually work. How do you handle thousands of concurrent users in voice channels? How do you manage permissions across nested channel hierarchies? How do you make rich text formatting work on mobile?
Building a Discord clone touches every interesting problem in real-time app development:
- Multi-room voice/video infrastructure
- Complex permission systems
- Rich media and embeds
- Thread-based discussions
- Server and channel organization
- Presence and status systems
It's basically a PhD in mobile architecture disguised as a gaming app.
The Architecture (Built for Scale)
I spent three weeks just designing the architecture. My whiteboard looked like a conspiracy theory by the end.
High-Level System Design
┌──────────────────────┐
│ Mobile App │
│ (React Native) │
└──────────┬───────────┘
│
┌──────┴──────┐
│ │
┌───┴───┐ ┌───┴─────┐
│ REST │ │WebSocket│
│ API │ │ Gateway │
└───┬───┘ └───┬─────┘
│ │
┌───┴────────────┴────┐
│ Redis Cluster │
│ (Presence, Cache) │
└──────────┬──────────┘
│
┌──────┴──────────────┐
│ │
┌───┴────┐ ┌─────┴─────┐
│Postgres│ │ MongoDB │
│(Users, │ │(Messages, │
│Servers)│ │ Threads) │
└───┬────┘ └─────┬─────┘
│ │
┌───┴─────────────────────┴───┐
│ Microservices Layer │
├─────────────────────────────┤
│ Voice Service (Mediasoup) │
│ Media Service (S3/CDN) │
│ Search Service (Elastic) │
│ Notification Service │
└─────────────┬───────────────┘
│
┌────┴─────┐
│ │
┌────┴───┐ ┌──┴─────┐
│Firebase│ │ S3 │
│Storage │ │ (CDN) │
└────────┘ └────────┘
Critical Architectural Decisions:
WebSocket Gateway: Custom gateway built on Socket.io with horizontal scaling. Each user connects to one gateway server, but messages route through Redis Pub/Sub.
Voice Infrastructure: Mediasoup SFU (Selective Forwarding Unit) handles voice channels. Way more efficient than peer-to-peer for group calls.
Database Split:
- PostgreSQL: Users, servers, channels, roles, permissions (relational data)
- MongoDB: Messages, threads, reactions (document-based, better for chat)
- Redis: Presence, typing indicators, rate limiting, caching
CDN Strategy: CloudFlare for static assets, custom CDN (S3 + CloudFront) for user uploads.
The Folder Structure (After Many Iterations)
Here's the final structure that actually scales:
communify/
├── src/
│ ├── app/ # Expo Router
│ │ ├── (auth)/
│ │ │ ├── login.tsx
│ │ │ ├── register.tsx
│ │ │ └── invite/[code].tsx
│ │ ├── (main)/
│ │ │ ├── _layout.tsx # Main navigation
│ │ │ ├── servers/
│ │ │ │ └── [serverId]/
│ │ │ │ ├── index.tsx # Server view
│ │ │ │ ├── channels/[channelId].tsx
│ │ │ │ ├── settings.tsx
│ │ │ │ └── members.tsx
│ │ │ ├── dms/
│ │ │ │ ├── index.tsx # DM list
│ │ │ │ └── [userId].tsx
│ │ │ └── explore.tsx # Server discovery
│ │ ├── voice/
│ │ │ └── [channelId].tsx # Voice channel UI
│ │ ├── thread/
│ │ │ └── [threadId].tsx
│ │ └── _layout.tsx
│ │
│ ├── components/
│ │ ├── ui/ # Base components
│ │ │ ├── Button.tsx
│ │ │ ├── Input.tsx
│ │ │ ├── Avatar.tsx
│ │ │ ├── Badge.tsx
│ │ │ ├── Modal.tsx
│ │ │ ├── BottomSheet.tsx
│ │ │ ├── Dropdown.tsx
│ │ │ └── ContextMenu.tsx
│ │ ├── server/
│ │ │ ├── ServerIcon.tsx
│ │ │ ├── ServerList.tsx
│ │ │ ├── ServerSidebar.tsx
│ │ │ ├── ChannelList.tsx
│ │ │ ├── CategoryHeader.tsx
│ │ │ └── ServerBanner.tsx
│ │ ├── channel/
│ │ │ ├── MessageList.tsx
│ │ │ ├── MessageItem.tsx
│ │ │ ├── MessageInput.tsx
│ │ │ ├── EmojiPicker.tsx
│ │ │ ├── FileUpload.tsx
│ │ │ ├── RichTextEditor.tsx
│ │ │ └── TypingIndicator.tsx
│ │ ├── voice/
│ │ │ ├── VoiceControls.tsx
│ │ │ ├── VoiceParticipant.tsx
│ │ │ ├── VoiceSettings.tsx
│ │ │ └── VideoGrid.tsx
│ │ ├── member/
│ │ │ ├── MemberList.tsx
│ │ │ ├── MemberItem.tsx
│ │ │ ├── RoleTag.tsx
│ │ │ └── UserProfile.tsx
│ │ ├── thread/
│ │ │ ├── ThreadPreview.tsx
│ │ │ ├── ThreadHeader.tsx
│ │ │ └── ThreadList.tsx
│ │ └── common/
│ │ ├── Header.tsx
│ │ ├── SearchBar.tsx
│ │ ├── LoadingSpinner.tsx
│ │ ├── EmptyState.tsx
│ │ └── ErrorBoundary.tsx
│ │
│ ├── features/
│ │ ├── auth/
│ │ │ ├── hooks/
│ │ │ │ ├── useAuth.ts
│ │ │ │ └── useSession.ts
│ │ │ ├── services/
│ │ │ │ └── authService.ts
│ │ │ └── types.ts
│ │ ├── servers/
│ │ │ ├── hooks/
│ │ │ │ ├── useServer.ts
│ │ │ │ ├── useChannels.ts
│ │ │ │ └── usePermissions.ts
│ │ │ ├── services/
│ │ │ │ ├── serverService.ts
│ │ │ │ └── permissionService.ts
│ │ │ └── types.ts
│ │ ├── messaging/
│ │ │ ├── hooks/
│ │ │ │ ├── useMessages.ts
│ │ │ │ ├── useSocket.ts
│ │ │ │ └── useThreads.ts
│ │ │ ├── services/
│ │ │ │ ├── messageService.ts
│ │ │ │ ├── socketService.ts
│ │ │ │ └── threadService.ts
│ │ │ └── types.ts
│ │ ├── voice/
│ │ │ ├── hooks/
│ │ │ │ ├── useVoiceChannel.ts
│ │ │ │ ├── useWebRTC.ts
│ │ │ │ └── useAudioProcessing.ts
│ │ │ ├── services/
│ │ │ │ ├── voiceService.ts
│ │ │ │ ├── webRTCService.ts
│ │ │ │ └── audioService.ts
│ │ │ └── types.ts
│ │ ├── presence/
│ │ │ ├── hooks/
│ │ │ │ └── usePresence.ts
│ │ │ ├── services/
│ │ │ │ └── presenceService.ts
│ │ │ └── types.ts
│ │ └── media/
│ │ ├── hooks/
│ │ │ ├── useImageUpload.ts
│ │ │ ├── useVideoUpload.ts
│ │ │ └── useEmbed.ts
│ │ ├── services/
│ │ │ ├── uploadService.ts
│ │ │ ├── embedService.ts
│ │ │ └── compressionService.ts
│ │ └── types.ts
│ │
│ ├── store/ # Zustand stores
│ │ ├── authStore.ts
│ │ ├── serverStore.ts
│ │ ├── channelStore.ts
│ │ ├── messageStore.ts
│ │ ├── voiceStore.ts
│ │ ├── presenceStore.ts
│ │ └── uiStore.ts
│ │
│ ├── services/
│ │ ├── api/
│ │ │ ├── client.ts
│ │ │ ├── auth.ts
│ │ │ ├── servers.ts
│ │ │ ├── channels.ts
│ │ │ ├── messages.ts
│ │ │ ├── members.ts
│ │ │ └── media.ts
│ │ ├── socket/
│ │ │ ├── socketManager.ts
│ │ │ ├── eventHandlers.ts
│ │ │ └── reconnection.ts
│ │ ├── database/ # Local SQLite
│ │ │ ├── schema.ts
│ │ │ ├── queries.ts
│ │ │ └── migrations.ts
│ │ ├── voice/
│ │ │ ├── mediasoup.ts
│ │ │ └── audioProcessor.ts
│ │ ├── notifications/
│ │ │ ├── pushNotifications.ts
│ │ │ └── localNotifications.ts
│ │ └── storage/
│ │ ├── secureStorage.ts
│ │ ├── fileSystem.ts
│ │ └── cache.ts
│ │
│ ├── utils/
│ │ ├── formatters.ts
│ │ ├── validators.ts
│ │ ├── permissions.ts
│ │ ├── markdown.ts
│ │ ├── mentions.ts
│ │ └── linkParser.ts
│ │
│ ├── hooks/
│ │ ├── useKeyboard.ts
│ │ ├── useNetworkStatus.ts
│ │ ├── useAppState.ts
│ │ ├── useDebounce.ts
│ │ ├── useHaptics.ts
│ │ └── useInfiniteScroll.ts
│ │
│ ├── constants/
│ │ ├── colors.ts
│ │ ├── typography.ts
│ │ ├── layout.ts
│ │ ├── permissions.ts
│ │ └── config.ts
│ │
│ └── types/
│ ├── models.ts
│ ├── api.ts
│ ├── permissions.ts
│ └── navigation.ts
│
├── assets/
│ ├── fonts/
│ ├── images/
│ ├── icons/
│ ├── sounds/ # Notification sounds
│ └── animations/
│
├── app.json
├── package.json
└── tsconfig.json
This structure separates concerns beautifully:
- Features contain business logic
- Components are purely presentational
- Services handle external communication
- Store manages application state
The Tech Stack (Battle-Tested for Real-Time)
Every technology here solved a specific problem, not just resume padding.
Frontend Arsenal
React Native 0.74 + Expo SDK 51
- Expo Router for navigation (file-based like Next.js)
- EAS for builds, OTA updates
- Expo modules for native functionality
State Management: Zustand + React Query
- Zustand for UI and client state
- React Query for server state with optimistic updates
- Jotai for granular component state
- Why not Redux? Too much boilerplate for real-time apps
Real-Time: Socket.io Client
- Room-based event handling
- Automatic reconnection with exponential backoff
- Binary support for voice data
Voice/Video: react-native-webrtc + Mediasoup Client
- WebRTC for peer connections
- Mediasoup for efficient multi-party calls
- Custom audio processing with native modules
UI Framework: NativeWind + Reanimated 3
- Tailwind utilities for styling
- 60fps animations with Reanimated
- Gesture Handler for swipes and long presses
Rich Text: react-native-markdown-display
- Markdown support (bold, italic, code blocks)
- Custom mention and emoji rendering
- Link previews with metadata
Local Database: WatermelonDB
- SQLite with React Native optimization
- Lazy loading and query optimization
- Perfect for offline message caching
Media Handling:
- Expo Image Picker for uploads
- react-native-fast-image for caching
- Video compression before upload
Permissions: Custom RBAC System
- Hierarchical role structure
- Granular channel permissions
- Server-wide and channel-specific roles
Backend Infrastructure
- API Gateway: Node.js + Express + TypeScript
- WebSocket: Socket.io with Redis adapter
- Voice Server: Mediasoup SFU on dedicated servers
-
Databases:
- PostgreSQL (users, servers, permissions)
- MongoDB (messages, threads)
- Redis (presence, rate limiting, cache)
- Search: Elasticsearch for message search
- Storage: AWS S3 + CloudFront CDN
- Queue: Bull for background jobs
- Monitoring: Grafana + Prometheus
The UI Philosophy: Discord but Better
I'm not a designer, but I studied Discord's UI for weeks. Then I made it better.
Design Principles
1. Familiar but Refined
- Keep what users know from Discord
- Remove unnecessary complexity
- Add polish with micro-interactions
2. Dark-First Design
- Optimized for OLED screens
- True black backgrounds
- Careful contrast for readability
3. Gesture-Driven
- Swipe to open server sidebar
- Long-press for context menus
- Pull-to-refresh everywhere
- Pinch-to-zoom on images
4. Hierarchy Through Color
- System messages in gray
- Mentions in yellow
- Pinned messages highlighted
- Color-coded roles
5. Smooth as Butter
- 60fps everywhere
- Predictive loading
- Skeleton screens
- Optimistic updates
Color System
// Dark Theme (Primary)
const darkTheme = {
background: {
primary: '#1E1F22', // Main background
secondary: '#2B2D31', // Sidebar, panels
tertiary: '#313338', // Elevated elements
chat: '#313338', // Message area
},
text: {
primary: '#F2F3F5', // Main text
secondary: '#B5BAC1', // Muted text
muted: '#80848E', // Timestamps, etc
link: '#00A8FC', // Links
},
interactive: {
normal: '#4E5058', // Buttons
hover: '#6D6F78', // Hover state
active: '#00A8FC', // Active/selected
muted: '#3F4147', // Disabled
},
status: {
online: '#23A559', // Green
idle: '#F0B232', // Yellow
dnd: '#F23F43', // Red
offline: '#80848E', // Gray
},
accent: {
primary: '#5865F2', // Blurple (Discord brand)
success: '#248046', // Green
warning: '#F0B232', // Yellow
danger: '#DA373C', // Red
},
message: {
hover: '#2E3035', // Message hover
mention: '#F0B23233', // Mention highlight
reply: '#4E505833', // Reply thread
},
};
Core Features That Make It Discord
1. Server & Channel Architecture
The heart of the app. Here's how server organization works:
interface Server {
id: string;
name: string;
icon?: string;
banner?: string;
ownerId: string;
categories: Category[];
roles: Role[];
members: Member[];
}
interface Category {
id: string;
name: string;
position: number;
channels: Channel[];
}
interface Channel {
id: string;
name: string;
type: 'text' | 'voice' | 'announcement';
categoryId?: string;
permissions: ChannelPermission[];
position: number;
}
Features:
- Nested categories with collapsible sections
- Drag-to-reorder channels (with haptic feedback)
- Channel-specific permissions
- Announcement channels (one-way communication)
- Slow mode for rate limiting
2. Advanced Permission System
This was a nightmare to implement but necessary:
// Permission hierarchy
const PERMISSIONS = {
// General
VIEW_CHANNEL: 1 << 0,
MANAGE_CHANNEL: 1 << 1,
MANAGE_ROLES: 1 << 2,
MANAGE_SERVER: 1 << 3,
// Text Channels
SEND_MESSAGES: 1 << 4,
EMBED_LINKS: 1 << 5,
ATTACH_FILES: 1 << 6,
MENTION_EVERYONE: 1 << 7,
MANAGE_MESSAGES: 1 << 8,
// Voice Channels
CONNECT: 1 << 9,
SPEAK: 1 << 10,
MUTE_MEMBERS: 1 << 11,
MOVE_MEMBERS: 1 << 12,
// Special
ADMINISTRATOR: 1 << 13,
};
// Check if user has permission
const hasPermission = (
member: Member,
channel: Channel,
permission: number
): boolean => {
// Admin override
if (member.permissions & PERMISSIONS.ADMINISTRATOR) {
return true;
}
// Check channel-specific overrides
const override = channel.permissions.find(
p => p.roleId === member.roleId
);
if (override) {
// Explicit deny
if (override.deny & permission) return false;
// Explicit allow
if (override.allow & permission) return true;
}
// Check role permissions
return (member.permissions & permission) !== 0;
};
3. Rich Messaging System
Messages support way more than plain text:
interface Message {
id: string;
content: string;
authorId: string;
channelId: string;
timestamp: number;
edited?: number;
attachments: Attachment[];
embeds: Embed[];
mentions: string[];
reactions: Reaction[];
replyTo?: string;
pinned: boolean;
type: 'default' | 'system' | 'reply';
}
Markdown Support:
-
Bold, italic,
strikethrough inline code
and
code blocks
Block quotes
User mentions (@username)
Channel links (#channel)
Role mentions (@role)
Features:
- Embeds for links (auto-fetch metadata)
- Image/video attachments
- Reactions with emoji
- Reply threads
- Message editing/deletion
- Pin important messages
4. Voice Channels (The Hard Part)
Voice took me a month to get right. Here's the flow:
const joinVoiceChannel = async (channelId: string) => {
// 1. Request access token
const token = await voiceApi.getToken(channelId);
// 2. Connect to voice server
const transport = await mediasoupClient.createTransport(token);
// 3. Get local audio stream
const stream = await getAudioStream();
const audioTrack = stream.getAudioTracks()[0];
// 4. Create producer (send audio)
const producer = await transport.produce({ track: audioTrack });
// 5. Subscribe to other users
socket.on('voice:user-joined', async (userId) => {
const consumer = await transport.consume(userId);
playAudioStream(consumer);
});
// 6. Handle disconnection
socket.on('voice:user-left', (userId) => {
stopAudioStream(userId);
});
};
Voice Features:
- Noise suppression
- Echo cancellation
- Voice activity detection
- Push-to-talk mode
- Server deafening/muting
- Individual volume control
Video Features:
- Screen sharing
- Camera toggle
- Grid/speaker view
- Up to 25 participants
- Automatic quality adjustment
5. Threads (For Organized Chaos)
Keep discussions organized without cluttering channels:
const createThread = async (
messageId: string,
name: string
) => {
const thread = await threadApi.create({
messageId,
name,
autoArchiveDuration: 1440, // 24 hours
});
// Thread UI appears as sidebar
showThreadSidebar(thread.id);
};
Thread Features:
- Auto-archive after inactivity
- Thread member tracking
- Notification preferences per thread
- Search within threads
The Animations That Sell It
Animations make the app feel premium. Here are the key ones:
Server Switch Animation
const ServerSwitcher = ({ servers }) => {
const scrollY = useSharedValue(0);
return (
<Animated.FlatList
data={servers}
onScroll={(e) => {
scrollY.value = e.nativeEvent.contentOffset.y;
}}
renderItem={({ item, index }) => (
<ServerIcon
server={item}
index={index}
scrollY={scrollY}
/>
)}
/>
);
};
const ServerIcon = ({ server, index, scrollY }) => {
const inputRange = [
(index - 1) * 60,
index * 60,
(index + 1) * 60,
];
const animatedStyle = useAnimatedStyle(() => ({
transform: [
{
scale: interpolate(
scrollY.value,
inputRange,
[0.8, 1, 0.8],
Extrapolate.CLAMP
),
},
],
opacity: interpolate(
scrollY.value,
inputRange,
[0.5, 1, 0.5],
Extrapolate.CLAMP
),
}));
return (
<Animated.View style={animatedStyle}>
{/* Server icon */}
</Animated.View>
);
};
Message Send Animation
const MessageBubble = ({ message, isSent }) => {
const translateY = useSharedValue(20);
const opacity = useSharedValue(0);
useEffect(() => {
translateY.value = withSpring(0, {
damping: 15,
stiffness: 150,
});
opacity.value = withTiming(1, { duration: 200 });
}, []);
const animatedStyle = useAnimatedStyle(() => ({
transform: [{ translateY: translateY.value }],
opacity: opacity.value,
}));
return (
<Animated.View style={animatedStyle}>
{/* Message content */}
</Animated.View>
);
};
Performance: Making It Smooth
Discord's mobile app drops frames. Mine doesn't. Here's how:
1. Message List Optimization
The biggest performance bottleneck:
// Use FlashList instead of FlatList
import { FlashList } from '@shopify/flash-list';
<FlashList
data={messages}
renderItem={({ item }) => (
<MessageItem message={item} />
)}
estimatedItemSize={80}
drawDistance={500}
removeClippedSubviews={true}
maxToRenderPerBatch={10}
windowSize={21}
/>
2. Image Loading Strategy
const MessageImage = ({ uri }) => {
const [thumbUri] = useState(
uri.replace('/original/', '/thumbnail/')
);
return (
<Image
source={{ uri }}
placeholder={{ thumbUri }}
cachePolicy="memory-disk"
priority="normal"
transition={200}
/>
);
};
3. Memoization Everywhere
const MessageItem = memo(({ message }) => {
return <View>{/* Message UI */}</View>;
}, (prev, next) => {
return (
prev.message.id === next.message.id &&
prev.message.edited === next.message.edited &&
prev.message.reactions.length === next.message.reactions.length
);
});
Real-Time Architecture Deep Dive
The secret sauce is efficient WebSocket handling:
Socket Manager
class SocketManager {
private socket: Socket | null = null;
private reconnectAttempts = 0;
private maxReconnectAttempts = 5;
connect(token: string) {
this.socket = io(WS_URL, {
auth: { token },
transports: ['websocket'],
reconnection: true,
reconnectionDelay: 1000,
reconnectionDelayMax: 5000,
});
this.setupEventHandlers();
this.setupReconnectionLogic();
}
private setupEventHandlers() {
this.socket?.on('connect', () => {
console.log('Connected to socket server');
this.reconnectAttempts = 0;
this.subscribeToUserRooms();
});
this.socket?.on('disconnect', (reason) => {
console.log('Disconnected:', reason);
if (reason === 'io server disconnect') {
this.socket?.connect();
}
});
// Message events
this.socket?.on('message:new', this.handleNewMessage);
this.socket?.on('message:edit', this.handleMessageEdit);
this.socket?.on('message:delete', this.handleMessageDelete);
// Typing events
this.socket?.on('typing:start', this.handleTypingStart);
this.socket?.on('typing:stop', this.handleTypingStop);
// Presence events
this.socket?.on('presence:update', this.handlePresenceUpdate);
// Voice events
this.socket?.on('voice:user-joined', this.handleVoiceJoin);
this.socket?.on('voice:user-left', this.handleVoiceLeave);
}
private setupReconnectionLogic() {
this.socket?.on('reconnect_attempt', () => {
this.reconnectAttempts++;
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.log('Max reconnection attempts reached');
this.socket?.disconnect();
}
});
this.socket?.on('reconnect', () => {
console.log('Reconnected successfully');
this.reconnectAttempts = 0;
this.resyncState();
});
}
private async resyncState() {
// Fetch missed messages
const lastMessageId = messageStore.getLastMessageId();
const missedMessages = await api.getMessagesSince(lastMessageId);
messageStore.addMessages(missedMessages);
// Refresh presence
const presence = await api.getPresence();
presenceStore.updateBulk(presence);
}
emit(event: string, data: any) {
this.socket?.emit(event, data);
}
joinRoom(room: string) {
this.socket?.emit('room:join', { room });
}
leaveRoom(room: string) {
this.socket?.emit('room:leave', { room });
}
}
export const socketManager = new SocketManager();
Message Handling with Optimistic Updates
const useSendMessage = () => {
const queryClient = useQueryClient();
return useMutation({
mutationFn: async (message: NewMessage) => {
return await messageApi.send(message);
},
onMutate: async (newMessage) => {
// Cancel outgoing refetches
await queryClient.cancelQueries(['messages', newMessage.channelId]);
// Snapshot previous value
const previousMessages = queryClient.getQueryData(['messages', newMessage.channelId]);
// Optimistically update to the new value
const optimisticMessage = {
...newMessage,
id: `temp-${Date.now()}`,
timestamp: Date.now(),
status: 'sending',
};
queryClient.setQueryData(['messages', newMessage.channelId], (old: any) => ({
...old,
pages: old.pages.map((page: any, index: number) =>
index === 0
? { ...page, messages: [...page.messages, optimisticMessage] }
: page
),
}));
return { previousMessages, optimisticMessage };
},
onError: (err, newMessage, context) => {
// Rollback on error
queryClient.setQueryData(
['messages', newMessage.channelId],
context?.previousMessages
);
showToast('Failed to send message');
},
onSuccess: (data, variables, context) => {
// Replace temp message with real one
queryClient.setQueryData(['messages', variables.channelId], (old: any) => ({
...old,
pages: old.pages.map((page: any, index: number) =>
index === 0
? {
...page,
messages: page.messages.map((msg: any) =>
msg.id === context?.optimisticMessage.id ? data : msg
),
}
: page
),
}));
},
});
};
Presence System
const usePresence = () => {
const { user } = useAuth();
const lastActivity = useRef(Date.now());
const presenceInterval = useRef<NodeJS.Timeout>();
useEffect(() => {
// Send presence every 30 seconds
presenceInterval.current = setInterval(() => {
const idleTime = Date.now() - lastActivity.current;
const status = idleTime > 300000 ? 'idle' : 'online'; // 5 min
socketManager.emit('presence:update', {
userId: user?.id,
status,
lastSeen: Date.now(),
});
}, 30000);
return () => {
if (presenceInterval.current) {
clearInterval(presenceInterval.current);
}
};
}, [user]);
// Track activity
useEffect(() => {
const updateActivity = () => {
lastActivity.current = Date.now();
};
// Listen to user interactions
const subscription = AppState.addEventListener('change', (state) => {
if (state === 'active') {
updateActivity();
socketManager.emit('presence:update', {
userId: user?.id,
status: 'online',
});
} else {
socketManager.emit('presence:update', {
userId: user?.id,
status: 'offline',
});
}
});
return () => subscription.remove();
}, [user]);
};
Offline Support (Because Internet Isn't Always Perfect)
One feature Discord lacks: proper offline mode. Mine has it.
Local Database with WatermelonDB
// Database schema
const schema = appSchema({
version: 1,
tables: [
tableSchema({
name: 'messages',
columns: [
{ name: 'channel_id', type: 'string', isIndexed: true },
{ name: 'author_id', type: 'string' },
{ name: 'content', type: 'string' },
{ name: 'timestamp', type: 'number', isIndexed: true },
{ name: 'synced', type: 'boolean' },
],
}),
tableSchema({
name: 'servers',
columns: [
{ name: 'name', type: 'string' },
{ name: 'icon', type: 'string', isOptional: true },
{ name: 'last_synced', type: 'number' },
],
}),
],
});
// Sync strategy
const syncMessages = async (channelId: string) => {
const lastSynced = await getLastSyncTime(channelId);
if (!isOnline()) {
// Return cached messages
return await database.collections
.get('messages')
.query(Q.where('channel_id', channelId))
.fetch();
}
try {
// Fetch new messages
const newMessages = await api.getMessages({
channelId,
after: lastSynced,
});
// Save to local DB
await database.write(async () => {
const messagesCollection = database.collections.get('messages');
for (const msg of newMessages) {
await messagesCollection.create((message) => {
message.channelId = msg.channelId;
message.authorId = msg.authorId;
message.content = msg.content;
message.timestamp = msg.timestamp;
message.synced = true;
});
}
});
return newMessages;
} catch (error) {
// Fallback to cached
return await getCachedMessages(channelId);
}
};
Queue for Offline Actions
const offlineQueue = create<OfflineQueueStore>((set, get) => ({
queue: [],
addToQueue: (action: OfflineAction) => {
set((state) => ({
queue: [...state.queue, { ...action, id: uuid(), timestamp: Date.now() }],
}));
// Save to AsyncStorage
AsyncStorage.setItem('offline_queue', JSON.stringify(get().queue));
},
processQueue: async () => {
const { queue } = get();
for (const action of queue) {
try {
switch (action.type) {
case 'send_message':
await api.sendMessage(action.payload);
break;
case 'edit_message':
await api.editMessage(action.payload);
break;
case 'delete_message':
await api.deleteMessage(action.payload);
break;
}
// Remove from queue on success
set((state) => ({
queue: state.queue.filter((a) => a.id !== action.id),
}));
} catch (error) {
console.error('Failed to process offline action:', error);
}
}
AsyncStorage.setItem('offline_queue', JSON.stringify(get().queue));
},
}));
// Process queue when back online
NetInfo.addEventListener((state) => {
if (state.isConnected) {
offlineQueue.getState().processQueue();
}
});
Security & Privacy (Because Nobody Wants Their Memes Leaked)
End-to-End Encryption for DMs
import * as Crypto from 'expo-crypto';
class EncryptionService {
private async generateKeyPair() {
// Generate RSA key pair
const keyPair = await Crypto.generateKeyPairAsync({
algorithm: 'rsa',
modulusLength: 2048,
});
return keyPair;
}
async encryptMessage(message: string, recipientPublicKey: string) {
// Generate AES key for this message
const aesKey = await Crypto.randomBytes(32);
// Encrypt message with AES
const encryptedMessage = await Crypto.encryptAsync(
message,
aesKey,
{ algorithm: 'aes-256-gcm' }
);
// Encrypt AES key with recipient's public key
const encryptedKey = await Crypto.encryptAsync(
aesKey,
recipientPublicKey,
{ algorithm: 'rsa' }
);
return {
encryptedMessage,
encryptedKey,
};
}
async decryptMessage(
encryptedMessage: string,
encryptedKey: string,
privateKey: string
) {
// Decrypt AES key
const aesKey = await Crypto.decryptAsync(
encryptedKey,
privateKey,
{ algorithm: 'rsa' }
);
// Decrypt message
const message = await Crypto.decryptAsync(
encryptedMessage,
aesKey,
{ algorithm: 'aes-256-gcm' }
);
return message;
}
}
Rate Limiting
const rateLimitMiddleware = rateLimit({
windowMs: 60 * 1000, // 1 minute
max: 10, // 10 messages per minute
message: 'Too many messages, please slow down',
standardHeaders: true,
legacyHeaders: false,
// Store in Redis for distributed rate limiting
store: new RedisStore({
client: redisClient,
prefix: 'rl:',
}),
});
app.use('/api/messages', rateLimitMiddleware);
Input Sanitization
import DOMPurify from 'isomorphic-dompurify';
const sanitizeMessage = (content: string): string => {
// Remove malicious scripts
let sanitized = DOMPurify.sanitize(content, {
ALLOWED_TAGS: ['b', 'i', 'u', 'code', 'pre', 'a'],
ALLOWED_ATTR: ['href'],
});
// Escape markdown that could be exploited
sanitized = sanitized.replace(/!\[.*?\]\(.*?\)/g, ''); // Remove images
return sanitized;
};
Push Notifications (Without Annoying Users)
Smart Notification System
const notificationService = {
async schedulePushNotification(message: Message) {
const { user } = useAuthStore.getState();
const settings = await getNotificationSettings(user.id);
// Check if user has muted this channel
if (settings.mutedChannels.includes(message.channelId)) {
return;
}
// Check if user is mentioned
const isMentioned = message.mentions.includes(user.id);
// Check notification preferences
if (!isMentioned && settings.onlyMentions) {
return;
}
// Check DND schedule
if (this.isInDNDSchedule(settings.dndSchedule)) {
return;
}
// Group notifications by channel
const existingNotif = await this.getExistingNotification(
message.channelId
);
if (existingNotif) {
// Update existing notification
await Notifications.updateNotificationAsync(existingNotif.id, {
content: {
title: `${existingNotif.content.title}`,
body: `${message.author.name}: ${message.content}`,
data: { channelId: message.channelId, count: existingNotif.data.count + 1 },
},
});
} else {
// Create new notification
await Notifications.scheduleNotificationAsync({
content: {
title: `#${message.channel.name}`,
body: `${message.author.name}: ${message.content}`,
sound: settings.notificationSound || 'default',
badge: 1,
data: { channelId: message.channelId, count: 1 },
},
trigger: null, // Send immediately
});
}
},
isInDNDSchedule(schedule: DNDSchedule): boolean {
if (!schedule.enabled) return false;
const now = new Date();
const currentTime = now.getHours() * 60 + now.getMinutes();
const startTime = schedule.start.hours * 60 + schedule.start.minutes;
const endTime = schedule.end.hours * 60 + schedule.end.minutes;
if (startTime < endTime) {
return currentTime >= startTime && currentTime <= endTime;
} else {
// Handles overnight schedules
return currentTime >= startTime || currentTime <= endTime;
}
},
};
Testing Strategy (Because Bugs in Production Suck)
Unit Tests
// Message formatting tests
describe('MessageFormatter', () => {
it('should parse markdown correctly', () => {
const input = '**bold** *italic* ~~strike~~';
const output = formatMarkdown(input);
expect(output).toContain('<strong>bold</strong>');
expect(output).toContain('<em>italic</em>');
expect(output).toContain('<del>strike</del>');
});
it('should handle mentions', () => {
const input = 'Hey @john how are you?';
const output = formatMentions(input, [{ id: '1', name: 'john' }]);
expect(output).toContain('<mention data-id="1">@john</mention>');
});
});
// Permission tests
describe('PermissionService', () => {
it('should grant admin all permissions', () => {
const member = { permissions: PERMISSIONS.ADMINISTRATOR };
const hasPermission = checkPermission(member, PERMISSIONS.SEND_MESSAGES);
expect(hasPermission).toBe(true);
});
it('should respect channel overrides', () => {
const member = { roleId: 'role1', permissions: PERMISSIONS.SEND_MESSAGES };
const channel = {
permissions: [{ roleId: 'role1', deny: PERMISSIONS.SEND_MESSAGES }],
};
const hasPermission = checkPermission(member, channel, PERMISSIONS.SEND_MESSAGES);
expect(hasPermission).toBe(false);
});
});
Integration Tests
// Voice channel tests
describe('Voice Channel', () => {
it('should connect to voice successfully', async () => {
const channelId = 'test-channel';
const token = await voiceApi.getToken(channelId);
expect(token).toBeDefined();
const connection = await joinVoiceChannel(channelId, token);
expect(connection.status).toBe('connected');
});
it('should handle disconnection gracefully', async () => {
const connection = await joinVoiceChannel('test-channel', 'token');
await connection.disconnect();
expect(connection.status).toBe('disconnected');
});
});
E2E Tests with Detox
describe('Messaging Flow', () => {
beforeAll(async () => {
await device.launchApp();
});
it('should send a message successfully', async () => {
await element(by.id('login-button')).tap();
await element(by.id('email-input')).typeText('test@example.com');
await element(by.id('password-input')).typeText('password123');
await element(by.id('submit-button')).tap();
await waitFor(element(by.id('server-list')))
.toBeVisible()
.withTimeout(5000);
await element(by.id('server-0')).tap();
await element(by.id('channel-general')).tap();
await element(by.id('message-input')).typeText('Hello World!');
await element(by.id('send-button')).tap();
await expect(element(by.text('Hello World!'))).toBeVisible();
});
});
Deployment & DevOps
EAS Build Configuration
{
"build": {
"development": {
"developmentClient": true,
"distribution": "internal",
"env": {
"API_URL": "http://localhost:3000"
}
},
"preview": {
"distribution": "internal",
"env": {
"API_URL": "https://staging-api.communify.app"
}
},
"production": {
"env": {
"API_URL": "https://api.communify.app"
}
}
},
"submit": {
"production": {
"ios": {
"appleId": "your-apple-id",
"ascAppId": "your-asc-app-id",
"appleTeamId": "your-team-id"
},
"android": {
"serviceAccountKeyPath": "./google-play-key.json",
"track": "production"
}
}
}
}
CI/CD Pipeline
# .github/workflows/deploy.yml
name: Deploy
on:
push:
branches: [main]
jobs:
build-and-deploy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup Node.js
uses: actions/setup-node@v3
with:
node-version: '18'
- name: Install dependencies
run: npm ci
- name: Run tests
run: npm test
- name: Setup Expo
uses: expo/expo-github-action@v8
with:
expo-version: latest
token: ${{ secrets.EXPO_TOKEN }}
- name: Build iOS
run: eas build --platform ios --non-interactive --no-wait
- name: Build Android
run: eas build --platform android --non-interactive --no-wait
- name: Deploy Backend
run: |
ssh ${{ secrets.SERVER_HOST }} 'cd /var/www/api && git pull && npm install && pm2 restart all'
Monitoring & Analytics
Error Tracking with Sentry
import * as Sentry from 'sentry-expo';
Sentry.init({
dsn: process.env.SENTRY_DSN,
enableInExpoDevelopment: false,
debug: __DEV__,
tracesSampleRate: 1.0,
});
// Custom error boundary
class ErrorBoundary extends React.Component {
componentDidCatch(error, errorInfo) {
Sentry.Native.captureException(error, {
contexts: { react: errorInfo },
});
}
render() {
return this.props.children;
}
}
Analytics Events
const analytics = {
trackEvent(event: string, properties?: object) {
if (__DEV__) return;
// Amplitude
amplitude.track(event, properties);
// Mixpanel
mixpanel.track(event, properties);
},
// Track user actions
messagesSent: () => analytics.trackEvent('Message Sent'),
voiceJoined: (channelId: string) =>
analytics.trackEvent('Voice Channel Joined', { channelId }),
serverCreated: () => analytics.trackEvent('Server Created'),
};
The Challenges (And How I Solved Them)
Challenge 1: Voice Quality on Poor Connections
Problem: Choppy audio, dropped connections, high latency
Solution:
- Implemented adaptive bitrate based on network conditions
- Added jitter buffer for packet reordering
- Used Opus codec with dynamic bitrate
- Packet loss concealment for smooth audio
const adaptiveBitrate = () => {
const connection = getNetworkConnection();
if (connection.effectiveType === '4g') {
return 128000; // High quality
} else if (connection.effectiveType === '3g') {
return 64000; // Medium quality
} else {
return 32000; // Low quality
}
};
Challenge 2: Battery Drain
Problem: App killed battery in 2-3 hours
Solution:
- Optimized WebSocket heartbeat interval
- Reduced animation complexity when battery is low
- Disabled unnecessary background processes
- Used native modules for heavy computations
const batteryOptimization = () => {
const batteryLevel = Battery.getBatteryLevelAsync();
if (batteryLevel < 0.2) {
// Enable battery saver mode
disableAnimations();
increaseHeartbeatInterval();
pausePresenceUpdates();
}
};
Challenge 3: Message Sync Conflicts
Problem: Messages appearing out of order after reconnection
Solution:
- Implemented vector clocks for message ordering
- Server-side reconciliation for conflicts
- Optimistic updates with rollback on conflict
const resolveConflict = (localMessage, serverMessage) => {
if (localMessage.vectorClock < serverMessage.vectorClock) {
return serverMessage; // Server wins
}
return localMessage; // Local wins
};
What I Learned (The Hard Way)
1. Real-time is hard. Really hard. You need to think about race conditions, network partitions, eventual consistency, and a million edge cases.
2. Performance matters more on mobile. Desktop users tolerate dropped frames. Mobile users uninstall your app.
3. Offline-first is a game changer. Users love that messages load instantly from cache.
4. Voice is a different beast. WebRTC is powerful but complex. Budget extra time for voice features.
5. Animations sell the experience. A smooth 60fps animation makes users perceive your app as "faster" even if it's not.
6. Test on real devices. Simulators lie. Always test on actual phones, especially mid-range Android devices.
7. Security from day one. Adding encryption later is painful. Build it in from the start.
The Results
After six months:
- 12 gaming friends actively use it daily
- 99.9% uptime (better than Discord during outages)
- Sub-100ms message latency
- 2 hours less battery drain compared to Discord
- Zero complaints about UI performance
But more importantly, I learned more from this project than from three years of tutorials.
What's Next?
Current roadmap:
- Stage channels for live events
- Bot API for custom integrations
- Server templates
- Mobile screen sharing
- Message translation
- Custom emoji upload
- Webhook integrations
- Voice effects and filters
Should You Build This?
If you're learning:
- Yes. You'll learn more from this project than any course
- Start small: build basic chat first
- Add voice later (it's 80% of the complexity)
- Don't try to compete with Discord
- Build it to learn, not to launch
If you're building a product:
- Maybe. The market is saturated
- Focus on a specific niche (gaming guilds, study groups, crypto communities)
- Your differentiation can't just be "better UI"
- Plan for $5k-10k/month in infrastructure costs at scale
Final Thoughts
Building a Discord clone taught me that the best way to learn is to build something impossibly hard and figure it out as you go.
My friends still use my app for our gaming sessions. That alone makes the countless hours of debugging WebRTC worth it.
If you're thinking about building something ambitious, stop thinking and start coding. The best time to start was yesterday. The second best time is now.
The code isn't perfect. The architecture could be better. But it works, and my friends love it.
That's what matters.
That's a wrap 🎁
Now go touch some code 👨💻
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