Youโve got sensors. Telemetry. Play-by-play. Odds. Tweets.
Itโs a firehose. And coaches, broadcasters, fantasy apps want answers now. Not after the match.
Hereโs a battle-tested pipeline that works ๐
Why Flink?
โพ True streaming (not micro-batch) โ sub-second latency
โพ Stateful operators with checkpoints/savepoints โ no data loss
โพ Event-time windows + watermarks โ out-of-order? still correct
โพ CEP (Complex Event Processing) โ detect patterns like โpress โ turnover โ shotโ in one flow
Reference architecture (lean + fast)
โพ Ingest: Kafka (player tracking, play-by-play, odds, social)
โพ Process: Flink jobs in Java (RocksDB state backend, exactly-once sinks)
โพ Features: sliding/tumbling windows, keyed state, CEP, UDFs for model features
โพ Serve:
โข low-latency store โ Redis / Aerospike (live widgets)
โข analytics OLAP โ Pinot / Druid / ClickHouse (dashboards + replays)
โข cold lake โ S3 + Iceberg for training & audits
โพ Expose: Quarkus/Spring Boot gateway (gRPC/REST/WebSockets)
โพ Run: Kubernetes + FlinkK8sOperator, autoscale via HPA (lag + CPU)
โพ Obs: Prometheus, Grafana, OpenTelemetry traces; data quality guards
What you can ship (today)
โพ Win-probability & xG updates after every touch
โพ Velocity/acceleration load for injury risk flags
โพ Shot-quality & lineup impact in real time for broadcasts
โพ Fraud/odds integrityโCEP raises anomalies in < 1s
โพ Personalized push: โYour player just crossed 30 ptsโhighlight readyโ
Engineering notes (the stuff that bites)
โพ Use event-time everywhere; set generous watermarks for stadium jitter
โพ Keep RocksDB state small โ TTL + compaction tuning
โพ One stream โ one job. Separate CEP, features, and serving paths
โพ Backfills via savepoints; schema safely with Avro/Protobuf
โพ Load test sinks (Redis/Pinot) firstโyour bottleneck isnโt Flink ๐
If youโre building live sports products, Java + Flink is a cheat code. Fast. Deterministic. Production-friendly.
Top comments (0)