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With Nate
With Nate

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Level Up Your Game Assets: 40 Characters, Zero Restyling

If you've bought a character asset pack before, you know the drill: the art is fine, but the characters don't fit your game. No lore, no stats, no sense of who these people are. You end up inventing all of that yourself, which is the part that actually takes time.

I built the Ultimate Character Collection to ship the documentation alongside the art.

What's actually in it

40 characters across four packs, each with its own setting:

Pack Setting Style
Vol.01 — Neon Future Cyberpunk Sleek sci-fi
Vol.02 — Old Kingdom Medieval fantasy Gothic-anime
Vol.03 — Ten Outlines Modern urban Gritty contemporary
Vol.04 — Broken World Post-apocalyptic Painterly-anime

Per character:

  • 4 facial expressions (neutral, confident, intense, concerned) — same pose, same outfit, same lighting, only the face changes, so they work as a dialogue UI set
  • 4 portrait sizes: full (307×512), clean (no title overlay, for in-engine UI), 2× HD upscale (614×790), and a bust shot (512×341) for chat heads
  • Square avatar (512×512)
  • A stat card (800×1000)

Per pack:

  • A 14-page Character Bible PDF — lore, stats, weapons, playstyle, and dev notes
  • Lineup poster (1600×980) and a character-select UI mockup (1600×900)
  • characters.json — machine-readable, so you can load the roster programmatically
  • Ren'Py demo scripts with working dialogue you can run immediately
  • Dominant palette swatches per character
  • Prompt seed documents, if you want to generate variations in the same style

Why the Bible is the part I'd actually pitch

Art you can find. What's usually missing is the reason behind it — why this character carries that weapon, how they relate to the rest of the roster, what their numbers should look like next to everyone else's.

That's what the Bible covers, and it's why the four packs hold together as one cast rather than 40 unrelated images. If you're building a tactics game or an RPG with a roster, the stat cards and lore give you a starting point to argue with, which is much faster than starting from an empty document.

You can also ignore all of it and just use the art. The documentation is there if you want it.

Who it's for

Indie developers building RPGs, tactics games, visual novels, or anything with a named cast. It's PNG-based, so it drops into Unity, Unreal, Godot, GameMaker, Ren'Py, Twine, RPG Maker MV/MZ, Phaser, LÖVE, Foundry VTT, Roll20, Tabletop Simulator — anything that opens an image. The Ren'Py scripts are the only engine-specific thing in the bundle.

Licence

One purchase covers a solo dev or a full team, for any number of commercial and non-commercial projects. Modify and remix freely. No reselling the originals and no repackaging — full terms in LICENCE.txt.

AI disclosure

These characters were designed and curated by me using AI-assisted illustration tools. Full commercial rights transfer on purchase. If you're reselling work that includes them on a storefront requiring AI disclosure, make that disclosure as their policy requires.

I'm stating it here because the product page states it, and a post sending you to that page shouldn't be vaguer than the page itself.

Get it

Ultimate Character Collection — All 4 Packs — £24.99.

The individual volumes are also available separately (£6.99–£12.99) if you only need one setting.


Made by NAS Digital. More game assets, design templates, and developer tools at nasdigital.co.uk

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