DEV Community

Oathan Rex
Oathan Rex

Posted on

๐Ÿ Building a Premium Snake Game with Vanilla JavaScript

Classic arcade games never die โ€” they just evolve.

I recently built a modern, polished Snake game using nothing but HTML5, CSS3, and vanilla JavaScript.

The goal was simple: keep the nostalgia, but add the kind of visual polish, responsiveness, and game feel youโ€™d expect from a premium browser game.

๐ŸŽฎ Play the Game

๐Ÿ‘‰ Live Demo: https://oathanrex.github.io/snake-game/

Snake - Premium Edition | Play Free Online

Classic Snake reinvented with stunning neon visuals, multiple modes, and smooth gameplay

oathanrex.github.io

โœจ What Makes This Snake Game Different

This isnโ€™t just another Snake clone. I focused heavily on responsiveness, clarity, and feedback.

๐Ÿ”ฅ Core Features

  • 3 Game Modes
    • Classic
    • No Walls
    • Obstacles
  • 4 Difficulty Levels
    • Easy, Normal, Hard, Insane
  • Premium Visuals
    • Neon glow effects
    • Particle explosions
    • Smooth canvas animations
  • Mobile Support
    • Swipe gestures
    • On-screen touch controls
  • Progressive Difficulty
    • Speed increases as you level up
  • Local High Scores
    • Stored using LocalStorage

๐Ÿ•น๏ธ Controls

Platform Controls
Desktop Arrow Keys or WASD
Mobile Swipe or Touch Buttons
Pause ESC or P

Input buffering is used so direction changes feel responsive even at higher speeds.


๐Ÿ› ๏ธ Tech Stack (No Frameworks)

I intentionally avoided frameworks to keep the project lightweight and transparent.

  • HTML5 Canvas โ€” rendering & animation
  • Vanilla JavaScript (ES6+) โ€” game logic
  • CSS3 โ€” UI, layout, glow effects
  • Web Audio API โ€” procedural sound effects
  • No external dependencies

โš™๏ธ Technical Highlights

๐ŸŽจ High-DPI Canvas Rendering

The game detects window.devicePixelRatio and scales the canvas accordingly, ensuring crisp visuals on Retina and 4K displays instead of blurry pixels.

๐ŸŽง Procedural Audio

All sound effects are generated with the Web Audio API, which:

  • Keeps the game lightweight
  • Avoids loading audio files
  • Allows dynamic pitch and timing

๐Ÿง  Clean Game Architecture

Even though the project is intentionally kept in a single file, the code is structured around clear responsibilities:

  • Input handling
  • Game state updates
  • Rendering loop
  • Particle system
  • Audio feedback

This makes the game easy to extend or tweak.


๐Ÿ“ฑ Mobile-First Considerations

Mobile wasnโ€™t an afterthought. The game includes:

  • Swipe detection
  • On-screen D-pad
  • Responsive layout
  • Particle limits for performance safety

The result is a smooth experience on both desktop and phones.


๐Ÿšง Challenges & Learnings

Some interesting challenges while building this project:

  • Preventing canvas blur on high-DPI displays
  • Handling browser audio autoplay restrictions
  • Balancing visual effects with performance
  • Avoiding input race conditions at high speed
  • Keeping gameplay consistent across devices

Each problem required small but important design decisions.


๐ŸŽฎ Try It Yourself

๐Ÿ‘‰ Play here: https://oathanrex.github.io/snake-game/

Feedback, suggestions, and forks are welcome.


๐Ÿ‘จโ€๐Ÿ’ป Author

Oathan Rex


If you enjoyed the game or found the breakdown useful, feel free to leave a comment or share your thoughts ๐Ÿ‘‹

Top comments (0)