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Fran Tufro
Fran Tufro

Posted on • Originally published at onwriting.games on

and a pinch of chaos, please

When you want to make hot chocolate, you put milk (plant-based, obviously) and cocoa in a glass.

The order is up to you so as not to encourage pet peeves.

But it's not enough to just put cocoa and milk.

You have to stir.

Every static system needs an external and chaotic force to reach a new balance, better than the previous one.

Why does this matter to you?

Because we are already tired of the hero's journey.

We are already tired of the Disney and Marvel structure.

We are already tired of "choices matter" that don't really matter.

Most of today's narrative games are milk and cocoa, but few have been stirred.

What in your life experience would inject a little chaos into predefined structures?

It is impossible for our game to "be talked about" if we use the same forms as everything before.

Why tell the same story, in the same way?

I am rewriting some sections of Dance of the Spirits with this in mind...

PS: This came up yesterday during a conversation with my respected friend Mark Cordell Holmes, follow him on LinkedIn, his insights into visual storytelling are out of this world.

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