The entire narrative construction is directed towards the ending.
And the main condition for the ending is that it has to be satisfactory .
Unfortunately, it is too common for games with multiple endings to have filler endings .
These endings are quite easy to spot: they are usually branches that are clearly not "canonical".
I obviously understand how difficult it is to make multiple endings that are all up to the same standard, as writing just one can be a daunting task.
But the playerexperiences our story as linear, and if the end of the line does not satisfy them, they will never see the quality endings.
In a book, the end of each scene makes it a page-turner.
In video games, the end of a run makes it replayable.
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