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Fran Tufro
Fran Tufro

Posted on • Originally published at onwriting.games

sorting gameplay

Here is an idea via negativa .

A set of small pieces of narrative delivered in a random order is not a dynamic story.

This is what happens in games like Gone Home, Dear Esther, and other walking simulators without reactivity.

If we give the player a series of ordered or disordered nuggets of story, it is irrelevant.

The player always ends up organizing the ideas in their head .

A disordered linear story is as linear as an ordered one.

All we are doing is making the player work a little harder.

This is good because organizing the information in your head is gameplay .

But let's not confuse sorting gameplay with a dynamic story.

A dynamic story can have sorting gameplay, but having sorting gameplay does not make a story dynamic .

Oh, Logic❤️.

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