DEV Community

Fran Tufro
Fran Tufro

Posted on • Originally published at onwriting.games

sorting gameplay

Here is an idea via negativa .

A set of small pieces of narrative delivered in a random order is not a dynamic story.

This is what happens in games like Gone Home, Dear Esther, and other walking simulators without reactivity.

If we give the player a series of ordered or disordered nuggets of story, it is irrelevant.

The player always ends up organizing the ideas in their head .

A disordered linear story is as linear as an ordered one.

All we are doing is making the player work a little harder.

This is good because organizing the information in your head is gameplay .

But let's not confuse sorting gameplay with a dynamic story.

A dynamic story can have sorting gameplay, but having sorting gameplay does not make a story dynamic .

Oh, Logic❤️.

Top comments (0)

Some comments may only be visible to logged-in visitors. Sign in to view all comments.

AWS Security LIVE!

Tune in for AWS Security LIVE!

Join AWS Security LIVE! for expert insights and actionable tips to protect your organization and keep security teams prepared.

Learn More