β οΈ This blog post was created with AI assistance
π― What is the CALL Statement?
The CALL statement in PowerScript is a powerful feature that lets you execute scripts from ancestor objects. Think of it as calling your parent's or grandparent's methods when you need their specific behavior in your descendant object.
π When Should You Use It?
You can use CALL in these scenarios:
- β Calling event scripts from ancestor windows
- β Calling event scripts from ancestor user objects
- β Calling event scripts from ancestor menus
- β Calling event scripts for controls within ancestor windows or user objects
π Basic Syntax
The syntax is straightforward:
CALL ancestorobject {`controlname}::event
Breaking it down:
- ancestorobject - The parent or ancestor you want to call
- controlname - (Optional) A specific control in the ancestor
- event - The event you want to trigger
π‘ Practical Examples
Example 1: Calling an Ancestor Window Event
Let's say you have a descendant window and want to call the Open event from your ancestor window w_emp
:
CALL w_emp::Open
This executes the Open event script from the w_emp
ancestor window. Simple and clean! π
Example 2: Calling a Control Event in an Ancestor
Sometimes you need to call an event for a specific control in your ancestor. Here's how to call the Clicked event for a close button:
CALL w_emp`cb_close::Clicked
Notice the backtick (`) between the window name and control name. This tells PowerScript you're targeting a specific control.
π Special Features
AncestorReturnValue
When you use CALL, PowerScript automatically generates a variable called AncestorReturnValue
. This variable stores the return value from the ancestor event script, making it easy to capture and use results.
Automatic Argument Propagation
Here's something cool: when calling an ancestor event, any arguments passed to your current event are automatically forwarded to the ancestor event. No need to manually pass them again! π
β‘ Best Practices
- Use Standard Syntax When Possible: For most cases, PowerBuilder's standard syntax for calling functions and events is recommended. CALL is specifically useful when you need ancestor-specific behavior.
- Consider the Super Pronoun: In some situations, you can use the
Super
pronoun when calling the immediate ancestor, which can make your code more readable. - Be Mindful of Arguments: Remember that when calling non-ancestor events with arguments using CALL, you need to use the newer syntax, otherwise null values will be passed.
π¬ Quick Recap
The CALL statement is your tool for:
- π Executing ancestor event scripts
- π― Targeting specific controls in ancestors
- π Automatically propagating arguments
- π¦ Capturing return values via AncestorReturnValue
While it's a specialized tool, understanding CALL helps you work effectively with PowerBuilder's object-oriented inheritance structure. Use it wisely when you need that ancestor behavior! πͺ
π€ Final Thoughts
The CALL statement might seem simple at first, but it's a fundamental part of working with inheritance in PowerScript. Whether you're maintaining legacy code or building new applications, knowing when and how to use CALL will make your development process smoother.
Happy coding! πβ¨
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