This is a submission for the June Solstice Game Jam
Hello World! Hima Kartikeya here!
๐ The Backstory & What I Built
For this jam, I wanted to build something fast, responsive, and completely addictive. I created Solstice Aegisโa fast-paced, arcade space shooter built entirely from scratch and optimized from the ground up for a high-fidelity, multi-device crossplay experience.
Channelling the shifting balance of the June Solstice, the game puts you in the cockpit of the Aegis Shuttle. Using high-precision touch and mouse tracking, your goal is to harvest drifting stellar fragments, blast through unpredictable cosmic anomalies, and protect the fragile equilibrium of deep space across infinite, ever-escalating cycles.
๐น๏ธ Try the Live Demo!
Take the ship for a spin right here ๐ https://project-by-phoenix.netlify.app/
This project was entirely envisioned, designed, and built by me as a solo developer for the June Solstice Game Jam.
To maximize efficiency and crush bugs in record time, I utilized Google AI as my tireless assistant and co-pilot. While I handled the core development, game mechanics, and creative direction, Google AI helped me brainstorm complex mathematical vectors for the HTML5 Canvas, optimize the structural layout, and quickly debug tricky mobile rendering issues. It was a massive collaborative effort where I drove the project forward, using cutting-edge AI tools to help refine my code into a high-performance cross-platform arcade machine!
โก The Features Iโm Most Proud Of
๐ฑ Full Multi-Device Crossplay: What started as a desktop-only concept now features adaptive touch-tracking controls! The game auto-detects inputs so you can glide effortlessly using a finger on an Android device or high-precision mouse tracking on a desktop.
A Real, Persistent Hangar Workshop: I didn't want players losing their progress on a page refresh or app reload. I built a bulletproof localStorage save system so your high scores, hard-earned coins, and ship upgrades stay completely intact whenever you come back to play.
Ramping Difficulty Mechanics: The game never hits a flat wall. The deeper you push into the space cycles, the faster the anomalies spawn, the tougher their health pools get, and the quicker you'll need to react.
Colossal Boss Showdowns: Every 5th level completely changes the pace. Youโll go head-to-head with a massive "Turning Point" anomaly boss equipped with custom tracking movement and chaotic projectile streams.
The Ultimate Multi-Arc Laser: If the screen gets entirely overwhelmed, this is your panic button. You can unlock a massive chassis weapon expansion that gives you a devastating, 15-second radial blast stream to clear the board. On desktop, just smash [P], and on mobile devices, simply tap the interactive flashing on-screen ultimate banner!
๐ป My Tech Stack & What I Learned Along the Way
The Stack: Just pure, unadulterated HTML5 Canvas and vanilla JavaScript. No heavy engines, no third-party libraries, and no external frameworks. Every movement, laser vector, and collision coordinate is calculated using raw math and native rendering logic.
Sleek Desktop & Mobile Aesthetics: I styled the UI to feel futuristic and clean, blending modern CSS backdrop filters and glowing neon text drops with a procedurally generated, real-time parallax starfield tracking behind the action.
The Real Challenge: Keeping everything inside a single, self-contained file structure while juggling complex multi-entity collision loops and hundreds of independent particle animations was a massive exercise in discipline. Working with Google AI, we refactored standard loops into reverse-running arcade execution cycles to handle massive asset streams on mobile processors flawlessly.
At its core, this game is simply a love letter to the classic arcade era, built pixel by pixel to bring a piece of that joy to your screen. If playing it brings a smile to your face or sparks a bit of gaming nostalgia, your upvotes, thoughts & more suggestions in the comments would mean the world to me.
Top comments (3)
Kartikeya, I just gave it a try and honestly loved it ๐
The gameplay is really fun, and the difficulty progression kept me coming back for "just one more run". Well done on this one!
Lots of love & thanks for your encouraging words! Thank you ๐ akka!
To the viewers over the other end: