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Unicorn Developer
Unicorn Developer

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Bugs not dead: How to catch bugs in game code

Bugs, crashes, glitches... Game development is full of them, and even experienced teams run into issues. But while no game is perfect, that doesn't mean we should stop chasing better quality.

In this live session, we'll look at why even seasoned game development teams make mistakes and how you can reduce the number of issues in your own projects.

What's the talk about?

The speaker, Gleb Aslamov, developer advocate and static analyzer developer at PVS-Studio, will walk you through common and less obvious reasons behind code errors, share real-world bug examples from actual game projects, discuss development practices that help prevent bugs before release, and demonstrate tools designed to catch those issues early.

Gleb will show some amusing bug examples from projects like osu!, GZDoom, and SanAndreas Unity. The discussion will cover how code reviews, testing, and CI/CD, combined with profilers, dynamic analyzers, and static analyzers, can help detect issues long before players ever encounter them.

Also, expect to see static analysis in action, including warnings that reveal performance-sensitive issues and other hidden problems in game code.

When?

Mark your calendar for June 2, 2026, at 1:00 PM UTC+1.

Join the live talk and learn how to make your game code more reliable—one bug at a time.

P.S. And don't forget to check your inbox to confirm the registration!

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