So I'm Making An Flappy Bird Remake Game For Fun But Everytime I Run The Code It Just Closes The Game When It Opens. Code:
import pygame
import random
pygame.init()
# game window
screen = pygame.display.set_mode((288, 512))
pygame.display.set_caption('Flappy Bird')
# game clock
clock = pygame.time.Clock()
# game font
game_font = pygame.font.Font('C:\\Users\\USER\\Downloads\\04B_19__.TTF', 20)
# game variables
gravity = 0.25
bird_movement = 0
game_over = False
game_speed = 4
score = 0
high_score = 0
# game surfaces
bg_surface = pygame.image.load('background-day.png').convert()
floor_surface = pygame.image.load('base.png').convert()
bird_surface = pygame.image.load('yellowbird-midflap.png').convert_alpha()
bird_rect = bird_surface.get_rect(center=(100, 256))
pipe_surface = pygame.image.load('pipe-green.png').convert()
pipe_list = []
SPAWNPIPE = pygame.USEREVENT
pygame.time.set_timer(SPAWNPIPE, 1200)
# game functions
def create_pipe():
random_pipe_pos = random.choice([200, 300, 400])
bottom_pipe = pipe_surface.get_rect(midtop=(350, random_pipe_pos))
top_pipe = pipe_surface.get_rect(midbottom=(350, random_pipe_pos - 150))
return bottom_pipe, top_pipe
def move_pipes(pipes):
for pipe in pipes:
pipe.centerx -= game_speed
visible_pipes = [pipe for pipe in pipes if pipe.right > -50]
return visible_pipes
def draw_pipes(pipes):
for pipe in pipes:
if pipe.bottom >= 512:
screen.blit(pipe_surface, pipe)
else:
flip_pipe = pygame.transform.flip(pipe_surface, False, True)
screen.blit(flip_pipe, pipe)
def check_collision(pipes):
global game_over
for pipe in pipes:
if bird_rect.colliderect(pipe):
game_over = True
return False
if bird_rect.top <= -100 or bird_rect.bottom >= 450:
game_over = True
return False
return True
def rotate_bird(bird):
new_bird = pygame.transform.rotozoom(bird, -bird_movement * 3, 1)
return new_bird
def score_display():
score_surface = game_font.render(f'Score: {score}', True, (255, 255, 255))
score_rect = score_surface.get_rect(center=(144, 50))
screen.blit(score_surface, score_rect)
high_score_surface = game_font.render(f'High Score: {high_score}', True, (255, 255, 255))
high_score_rect = high_score_surface.get_rect(center=(144, 480))
screen.blit(high_score_surface, high_score_rect)
# game loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and not game_over:
bird_movement = 0
bird_movement -= 6
flap_sound.play()
if event.key == pygame.K_SPACE and game_over:
game_over = False
pipe_list.clear()
bird_rect.center = (50, 256)
bird_movement = 0
score = 0
screen.blit(bg_surface, (0, 0))
# check if player has passed through pipes
if len(pipe_list) > 0:
if bird_rect.left > pipe_list[0].rect.left and not pipe_list[0].passed:
pipe_list[0].passed = True
score_sound.play()
# spawn pipes
if len(pipe_list) == 0 or pipe_list[-1].rect.right < 100:
pipe_list.extend(create_pipe())
# bird movement
bird_movement += gravity
rotated_bird = rotate_bird(bird_surface)
bird_rect.centery += bird_movement
screen.blit(rotated_bird, bird_rect)
# pipe movement
pipe_list = move_pipes(pipe_list)
draw_pipes(pipe_list)
# score
score += 0.01
score_display()
# update high score
if score > high_score:
high_score = score
# collision
check_collision(pipe_list)
# floor movement
screen.blit(floor_surface, (0, 450))
if not game_over:
game_speed += 0.002
else:
# display game over screen
game_over_surface = game_font.render('Press SPACE to revive', True, (255, 255, 255))
game_over_rect = game_over_surface.get_rect(center=(144, 256))
screen.blit(game_over_surface, game_over_rect)
# floor movement
floor_x_pos = -100
screen.blit(floor_surface, (floor_x_pos, 450))
screen.blit(floor_surface, (floor_x_pos + 288, 450))
if floor_x_pos <= -288:
floor_x_pos = 0
# update screen
pygame.display.update()
clock.tick(60)
pygame.time.delay()
pygame.quit()
Top comments (2)
Where in the code do you think you start the game?
I'm seeing you init the pygame library, then define a lot of functions, and then immediately call
pygame.quit()
.please add
(triple backtick) python
before all your code blocks.
It will make reading easier for you & others.