At my job, we're supposed to keep our computers locked if we ever walk away from them, a good practice wherever you are. But I constantly found myself walking away from my Mac and forgetting if I locked it or not. I wanted a way to check my laptop's locked or unlocked status from my phone. To do this, I built both a Swift app that runs on my laptop to notify "the cloud" when my computer locks or unlocks as well as a website to surface that information. In this post, I'll share how I arrived at this solution I did and how I implemented it. We will walk through much of the code together so feel free to code along or view the GitHub repository. I hope you find it useful.
This project is open-sourced and available on GitHub. Instructions on how to use this yourself are included in the project's README.
Again, my goal was to check my laptop's locked or unlocked status from my phone. Let's start by taking a step back and thinking through how we might structure a solution to meet this goal.
Researching a solution
To start, I knew what I couldn't do: I couldn't rely on communicating with the laptop directly. Having a server on the laptop set up with tunneling would have been overly complex and difficult to maintain, and it wouldn't have worked when my laptop was asleep. An optimal solution would require a cloud-based persistence layer to store the un/locked status accessible from anywhere. The architecture would need to look something like this:
Working counter-clockwise in the diagram, I knew the website would be a simple HTML & JS website. I didn't want to over-engineer it. For the key/value store, I started googling for "free redis hosting" and "free key value stores". I happened across a seemingly new service called KVdb.io that allows you to create "buckets" (think Redis databases) and read from/write to keys over HTTP. The final part, the local process, took longer to figure out.
Originally, I thought of using this as an opportunity to learn a little Rust. With Rust, I could compile the program down to a small binary to run on my laptop. I have a strong JavaScript background, so Node.js could have worked but I didn't want to have any dependencies for the final program. Rust seemed like a great option until I started looking at the macOS APIs for listening to lock and unlock events. From my research, unless one was using Objective C or Swift, interacting with the macOS APIs required writing C++ and then calling that C++ from whatever language one was using. This would have been my first foray into Rust and I have almost no experience with C++. That was beyond the level of effort I was willing to put into this project. I considered Go as well but the same caveat applied about needing to write custom C++.
I was left with two options: Objective C or Swift. I knew I didn't want to write any Objective C. I've never been a fan of the syntax (sorry to my Objective C friends). But Swift was much more intriguing. It's type system seemed much friendlier and, while not truly functional, it had more than a few functional programming concepts built into the language. I decided to go with Swift to build the local process.
The diagram now looked like this:
With the system architecture sketched out, we can start building.
macOS program
Let's get started by looking at the macOS program.
If you're following along in the repo, the code we walk through from here through Refactoring for retries is from the
v1.0.0
git tag. Starting with Refactoring for retries through the end of the article, all code is on the master branch.
Bootstrapping the project
The first step was to name and bootstrap the project. I decided to call it amiunlocked
. After some googling, I found the following commands set up the project:
mkdir -p amiunlocked/program
cd amiunlocked/program
swift package init --type executable --name amiunlocked
You'll notice I bootstrapped the project into the program
directory. When we get to building the website, we'll put that in an adjacent directory helpfully named website
to keep our code organized.
NOTE: I already had Xcode installed on my laptop. If you do not and want to follow along as we code, make sure you install Xcode before proceeding.
Defining states
Swift is statically typed so my next step was to define the different states the laptop can be in. There were only two in this case: locked
and unlocked
. These could be represented using an enumeration. I cracked open Sources/amiunlocked/main.swift
(which was created for me by swift package init
) and started coding.
enum State: String {
case locked
case unlocked
}
Adding configuration management
I knew from looking at the KVdb docs that I would need to provide a URL and a write key to my program. Since I was planning on open-sourcing it, configuration options would be provided at runtime rather than hard-coded. IBM's Configuration library seemed to fit this need well. I started by adding the dependency to Package.swift
.
.package(url: "https://github.com/IBM-Swift/Configuration.git", from: "3.0.4"),
// ...
.target(name: "amiunlocked", dependencies: ["Configuration"]),
I then ran swift package update
to have Swift download the dependency. Time to start using Configuration
.
import Configuration
// ...
let manager = ConfigurationManager()
manager.load(file: "config.json")
let url = manager["url"] as? String ?? ""
let writeKey = manager["writeKey"] as? String ?? ""
if url == "" {
fatalError("The config parameter 'url' is required. Set it in 'config.json' and please try again.")
}
if writeKey == "" {
fatalError("The config parameter 'writeKey' is required. Set it in 'config.json' and please try again.")
}
Let's walk through what this code is doing. First, we import the Configuration
library at the top of main.swift
. Next, ConfigurationManager
is initialized and loads the configuration from an adjacent config.json
file. We store configuration values in url
and writeKey
as strings. Lastly, we create a fatal error if either configuration option is missing.
We're not done with configuration though. We still need our config.json
. An example of the config.json
contents is below:
{
"url": "https://kvdb.io/<idofbucketgoeshere>/state",
"writeKey": "<alphanumericawritekeygoeshere>"
}
config.json
must be adjacent to the amiunlocked
binary. This means you'll have to copy this file to multiple places on the file system when developing (or put it in one place and create symlinks). When developing, you'll put it in .build/debug
but when you generate a release you'll put it in .build/release
. We'll come back to this file in the KVdb section when we generate the url
and writeKey
values.
Preparing the HTTP client
Next up, the program needed to write to our KVdb bucket over HTTP. I found a nice and simple HTTP request library for Swift called Just. I edited Package.swift
again to add the dependency:
.package(url: "https://github.com/dduan/Just.git", from: "0.8.0")
// ...
.target(name: "amiunlocked", dependencies: ["Configuration", "Just"]),
I ran swift package update
again to download it. Back in main.swift
, I added a function to make HTTP requests:
import Foundation
import Just
// ...
func sendRequest(state: State) {
let r = Just.post(
url,
json: ["state": state.rawValue, "updatedAt": getISOTimestamp()],
auth: (writeKey, "")
)
if r.ok {
NSLog("Network: request succeeded")
} else {
NSLog("Network: request failed")
}
}
The sendRequest
function accepts the state
parameter which is of the State
enum type. We call Just.post
with the url
we loaded from the configuration file. We include a json
parameter with a dictionary to be converted to stringified JSON and sent as the POST body. We'll break this dictionary down in a moment. We also set an auth
parameter to pass Basic Authentication credentials with the request and use the writeKey
configuration setting as the username. Lastly, we log success or failure out to the console using NSLog
(which is why we needed the import Foundation
entry at the top of the file).
Let's take another look at the json
dictionary. For the state
entry, we grab the raw value of the state
parameter that is passed in. By default, the raw value of an enum in Swift is a string matching the enum name e.g. State.unlocked.rawValue == "unlocked"
. The second entry, updatedAt
, passes an ISO8601 timestamp. Sadly, there is no built in function for getting an ISO8601 timestamp in Swift but we can still generate one ourselves. Let's create a getISOTimestamp
function.
func getISOTimestamp() -> String {
if #available(macOS 10.12, *) {
let date = Date()
let dateFormatter = ISO8601DateFormatter()
return dateFormatter.string(from: date)
} else {
fatalError("This process only runs on macOS 10.12+.")
}
}
This function takes no arguments and returns a string. The ISO8601DateFormatter
class is not available in all versions of macOS, so we do a minimum version check and throw a fatal error if it's not available. If it is available, we create a date at the current time, instantiate the formatter, and call the formatter with the date.
With the sendRequest
and getISOTimestamp
functions complete, we have everything we need to send our computer's lock status to KVdb. Now we need to figure out how to get that lock status from the operating system.
Get locked status
I tried looking for documentation from Apple on how to get the locked status. Real talk: their docs are awful. I couldn't find anything helpful there, but, as usual, StackOverflow came to the rescue. I initially found a solution that used polling to get the locked status via the CGSessionCopyCurrentDictionary class. This felt hacky and I wasn't thrilled about having to poll the OS constantly. Thankfully, there was a better way. macOS has system events one can listen to and two of those events are com.apple.screenIsLocked
and com.apple.screenIsUnlocked
. macOS will publish these event notification types each time the computer is locked and unlocked, respectively. The original code for this section listened to sleep and shutdown events. These were unnecessary as macOS will fire the locked event prior to sleeping or shutting down. Let's look at the code:
import Cocoa
// ...
func logAndSendRequest(notification: Notification, state: State) {
NSLog("Event: \(notification.name.rawValue)")
sendRequest(state: state)
}
let dnc = DistributedNotificationCenter.default()
dnc.addObserver(
forName: .init("com.apple.screenIsLocked"),
object: nil,
queue: .main
) { notification in
logAndSendRequest(notification: notification, state: State.locked)
}
dnc.addObserver(
forName: .init("com.apple.screenIsUnlocked"),
object: nil,
queue: .main
) { notification in
logAndSendRequest(notification: notification, state: State.unlocked)
}
We import Cocoa
and create a logAndSendRequest
function that will log our event to the console and call the sendRequest
function we wrote earlier. We create a reference to the default notification center and add observers for each of our event types. To be honest, I'm not sure what the object
and queue
parameters do, but it works. We then call logAndSendRequest
with the event type (captured here as notification
) and the resulting state of the computer.
Finally, we need to make sure our script keeps running and doesn't immediately shutdown.
NSLog("Process: started")
RunLoop.main.run()
With that, our application is done. Time to generate a release.
Compile for production
Generating a release with Swift is incredibly simple:
swift build -c release
This will create a release in the .build/release
. To run the program, you will only need the binary .build/release/amiunlocked
. You can copy that file to another directory or leave it where it is.
Run as a background service
With the program created, we need to make sure it always runs in the background. macOS has the concept of Launch Daemons and Launch Agents for running programs in the background. The difference between the two comes down to scope. Daemons run regardless of who is logged in and typically on behalf of the root
user (although they can run on behalf of any user). Agents are run on behalf of specific users. I had to do a good bit of research on creating agents and daemons. There were some helpful reference materials, but the best resource was a Medium article on adding startup scripts to the launch daemon. I followed the article line for line but could not get the program to load and run correctly. After much trial and error, I found that, for whatever reason, amiunlocked
had to be run as an agent, not a daemon. Having figured that out, I wrote some bash scripts to automate the process of creating and installing the program as an agent.
./scripts/createPlistFile.sh
This script will ask you for the absolute path to the amiunlocked
binary we created in the previous section. Input the path and press Enter. The script will create a .plist
file in the current directory. Now we need to put that file in the correct spot on the filesystem and have macOS load it. Thankfully, there's a script for that.
./scripts/installPlistFile.sh
Running this script installs amiunlocked
as a launch agent and runs the program.
Refactoring for retries
This section covers refactoring and adding network retry logic. We already have a running program, so if you'd rather move on, you can skip ahead to the KVdb section.
The program works but it has a glaring problem. If I unlock my computer, but the network is glitchy or takes a few extra seconds to connect while the program makes its HTTP request, that event is lost forever. To solve this, we could blindly add HTTP request retries, but we would get into all sorts of race conditions if the computer was locked and unlocked in quick succession. A better approach would be to design a system that continues to make HTTP requests until it succeeds while always sending the most recent locked or unlocked status. Let's walk through what that looks like.
First, we'll break up our program into more manageable files. We'll pull out our configuration code since its entirely self-contained and put it in Sources/amiunlocked/config.swift
.
import Configuration
// Start a configuration manager, load configuration from an adjacent
// `config.json` file, cast config values to appropriate types, and
// fail if required config values are not present
struct Config {
var url: String
var writeKey: String
init() {
let manager = ConfigurationManager()
manager.load(file: "config.json")
url = manager["url"] as? String ?? ""
writeKey = manager["writeKey"] as? String ?? ""
if url == "" {
fatalError("The config parameter 'url' is required. Set it in 'config.json' and please try again.")
}
if writeKey == "" {
fatalError("The config parameter 'writeKey' is required. Set it in 'config.json' and please try again.")
}
}
}
This code is a little longer than it was before, but does the exact same thing. We wrap it in a struct
to keep everything organized. On init
, configuration will be loaded from config.json
as before and the url
and writeKey
values will be available on the struct. We'll see this struct used in just a bit.
Next, let's extract and refactor our network request logic in Sources/amiunlocked/sync.swift
. We'll start by importing the necessary dependencies and porting over the getISOTimestamp
function exactly as it was before.
import Cocoa
import Just
private func getISOTimestamp() -> String {
if #available(macOS 10.12, *) {
let date = Date()
let dateFormatter = ISO8601DateFormatter()
return dateFormatter.string(from: date)
} else {
fatalError("This process only runs on macOS 10.12+.")
}
}
Now it's time to tackle handling retries. Things get a little more complicated here because we can't simply make HTTP requests and forget about them. We need a way to track if a request needs to be retried. I was kicking this around at the office and my co-worker Ben suggested using a state machine. While the following solution isn't strictly a state machine, it follows some of the same characteristics. The idea is that any time a network request needs to be made, this is called a "sync". A sync can be in a pending state, success state, or failure state. How these flow is outlined in the diagram below.
Let's start writing some code.
class Sync {
private static let config = Config()
enum SyncStatus {
case pending(nextState: State)
case success
case failure(retryState: State)
}
var syncStatus: SyncStatus = .success
private var task: DispatchWorkItem?
}
The first thing we do is make our Config
struct available as a private static value on our Sync
class. We'll need these configuration values when making the actual network request. Next, we create an enum to capture the different SyncStatus
states possible: pending, success, and failure. Notice that the pending and failure states carry a State
type with them. This is the current State
of the computer, locked or unlocked. If a sync is pending, or fails and needs to be retried, we know what State
needs to be sent in the HTTP request. We also add the syncStatus
property to track our current sync status and a private task
property which we'll come back to later.
We still need a function that triggers a sync when the locked state of the computer changes. Let's write that function now.
func initializeSync(state: State) {
syncStatus = .pending(nextState: state)
handleSync()
}
The period (
.
) in front of thepending
status means the enum is available in the class directly and doesn't require a namespace, e.g.ExternalModule.SyncStatus.pending
.
The initializeSync
function sets the class' syncStatus
property to pending
and provides what state should be sent to the server. It then calls the handleSync
function. Let's write that one next.
private func handleSync() {
if task != nil { task!.cancel() }
switch syncStatus {
case let .pending(nextState):
sendRequest(state: nextState)
case .success:
break
case let .failure(retryState):
syncStatus = .pending(nextState: retryState)
sendRequest(state: retryState)
}
}
Now we're getting somewhere. The first thing we do is cancel the class' task
if it's present. We'll look at what that is in a moment. Then we use a simple switch on syncStatus
. If the status is pending
, we'll send a request using the sendRequest
function. If the status is success
, we do nothing - our job is done. If the status is failure
, we set the status to pending
and try again. With this switch statement, syncStatus
will always be pending
when we call sendRequest
. Let's continue and write sendRequest
.
private func sendRequest(state: State) {
let r = Just.post(
Sync.config.url,
json: ["state": state.rawValue, "updatedAt": getISOTimestamp()],
auth: (Sync.config.writeKey, "")
)
if r.ok {
NSLog("Network: request succeeded")
syncStatus = .success
} else {
NSLog("Network: request failed")
syncStatus = .failure(retryState: state)
task = DispatchWorkItem { self.handleSync() }
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 2, execute: task!)
}
}
Here is where we make the actual network request. As with the original code, we use the url
and writeKey
from our class' config
property. We send a JSON payload with the request of the current state and timestamp. If the network request succeeds, we log the success and set the status as success
. If the network request fails, we log the failure, set the sync status to failure
, create a task to be executed, and dispatch the task to be executed in two seconds (technically, current time plus two seconds).
This is where our retry logic comes into play. On a failed network response, our code will retry until it succeeds. Our code is also free of race conditions. If the state of the laptop is toggled very quickly while network requests are failing, the if task != nil { task!.cancel() }
line from the handleSync
function will clear out the currently scheduled task and make a network request with the most recent state.
Alright, we're almost to the finish line with this refactor. The remaining code will stay in Sources/amiunlocked/main.swift
and looks much like it did before.
import Cocoa
import Foundation
// Enumerate valid states for our computer: "locked" and "unlocked"
enum State: String {
case locked
case unlocked
}
var sync = Sync()
func logAndSync(notification: Notification, state: State) {
NSLog("Event: \(notification.name.rawValue)")
sync.initializeSync(state: state)
}
let dnc = DistributedNotificationCenter.default()
dnc.addObserver(
forName: .init("com.apple.screenIsLocked"),
object: nil,
queue: .main
) { notification in
logAndSync(notification: notification, state: State.locked)
}
dnc.addObserver(
forName: .init("com.apple.screenIsUnlocked"),
object: nil,
queue: .main
) { notification in
logAndSync(notification: notification, state: State.unlocked)
}
// Let's do this thing!
NSLog("Process: started")
RunLoop.main.run()
The only changes here are instantiating our Sync
class with var sync = Sync()
and calling sync.initializeSync
in logAndSync
. With these changes, our project is better organized and the program is much more resilient to network failures. You can create a new release and run ./program/scripts/installPlistFile.sh
again to reload the latest release.
The refactor is complete. Now we need somewhere to send our HTTP request.
KVdb
With our program written, we can move on to creating our cloud key/value store using KVdb. It uses a construct called "buckets" which are groups of key/value pairs that can be write-protected and read-protected. Buckets are created using simple HTTP requests. I wrapped the necessary request in a shell script saved as program/scripts/setupDb.sh
. The script requires the user to provide a secret key and a write key in code. The secret key is used for bucket management and the write key is used to provide write-access to the bucket. While we could put read-access controls in place, we want the bucket to be publicly readable for our purposes.
KVdb, while a paid service, has a generous free tier which this project stays within.
Generate two random strings by running openssl rand -hex 16
twice, open program/scripts/setupDb.sh
and enter your generated keys for secretKey
and writeKey
. Save and close the file, then run it.
./program/scripts/setupDb.sh
Running the script creates the bucket and outputs the URL, secret key, and write key to the console. The URL and write key can be added to your config.json
now. Our key/value store is configured. Time to build our website.
Website
The website is fairly straightforward. It needs to display text showing whether the computer is unlocked or not. We'll start by creating a directory for our website files at the root of our project and scaffolding out a default package.json
file.
mkdir website
cd website
npm init -y
A recent version of Node.js (current LTS or newer) is required to develop the website. I recommend using asdf to manage Node.js versions. It handles most other languages well too.
Build Process
While our website doesn't need a complex build process, there will be some "compile time" tasks that need to occur, mostly around injecting environment variables into our site. Parcel is a wonderfully simple option. I installed it as well as nunjucks, a JavaScript templating engine.
npm install parcel-bundler nunjucks parcel-plugin-nunjucks
I also added two scripts to the scripts section of the project's package.json
.
{
"start": "parcel index.njk",
"build": "parcel build index.njk --experimental-scope-hoisting"
}
We can run our build process with simple npm commands now. Let's build out our HTML next.
HTML
I decided to start with the HTML5 boilerplate and trim it down to my needs. After downloading the latest version, I converted index.html
to index.njk
(a nunjucks file) and edited the necessary parts.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>{{title}}</title>
<meta name="description" content="" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="icon" type="image/x-icon" href="assets/favicon.ico" />
<link rel="apple-touch-icon" href="assets/icon.png" />
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Alfa+Slab+One|Hind" />
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/modern-normalize/0.5.0/modern-normalize.min.css" integrity="sha256-N6+kUxTWxpqVK+BrPWt3t4jeOWPtp37RZEbm5n9X+8U=" crossorigin="anonymous" />
<link rel="stylesheet" href="assets/css/main.css" />
<meta name="theme-color" content="#fafafa" />
</head>
<body>
<main>
<div>Your computer is</div>
<div id="state">Schrödinger's cat</div>
<div id="updated-at"> </div>
</main>
<script>
window.kvdbUrl = '{{kvdbUrl}}'
</script>
<script src="assets/js/main.js"></script>
</body>
</html>
Most of what's in the <head>
tag is the default, minus a dynamically provided value for <title>
and the Google fonts. The <body>
tag is more interesting. We add a <main>
tag with elements for holding our state and the "updated at" timestamp. The state
and updated-at
div tags will be manipulated via JavaScript which we will look at in a minute. We set window.kvdbUrl
to a dynamically provided value as well.
Let's talk about those dynamically provided values. We're using two here: title
and kvdbUrl
. Like most templating engines, nunjucks allows us to inject values into our templates, but we must tell nunjucks what those values should be. The nunjucks plugin for Parcel will automatically read a nunjucks.config.js
file if it exists adjacent to our package.json
. I created the file and added a minimal configuration.
;['TITLE', 'KVDB_URL'].forEach(key => {
if (!process.env[key]) {
throw new Error(`Environment variable "${key}" is required.`)
}
})
module.exports = {
root: './',
data: {
title: process.env.TITLE,
kvdbUrl: process.env.KVDB_URL,
},
}
First, we check that both the TITLE
and KVDB_URL
environment variables are set. If not, we throw an error and our Parcel build process will not start. Then, we set the data
key with both title
and kvdbUrl
, matching the variable names used in index.njk
.
To make sure our build process doesn't error out, we need to provide TITLE
and KVDB_URL
environment variables. The title can be whatever you want it to be. The URL should be the URL we generated in the KVdb section. We can do this using a .env
file.
TITLE=Title of my website
KVDB_URL=https://kvdb.io/<bucket>/<key>
Our website's structure is finished. Let's verify that our build process is working.
npm start
It should build without error and the console output will direct you to http://localhost:1234. In dev mode, Parcel serves our website with live reload enabled, meaning as we make changes to source files, the updates will automatically be applied to the page. Leave this command running for the remainder of our work on the website. Go ahead and open that link now. We can see our HTML structure, but our site isn't doing much yet. Let's change that.
JavaScript
We need the site to pull the latest state from our KVdb bucket. We'll add our JavaScript to assets/js/main.js
. Let's look at the code in two chunks, the first to update the UI and the second to handle fetching our state.
const $main = document.querySelector('main')
const $state = document.querySelector('#state')
const $updatedAt = document.querySelector('#updated-at')
const STATES = ['locked', 'unlocked']
const updateUi = ({ state, updatedAt } = {}) => {
if (state) {
$main.classList.remove(...STATES)
$main.classList.add(state)
$state.textContent = state
}
if (updatedAt) {
const date = new Date(updatedAt)
const humanReadableDate = date.toLocaleDateString('en-US', {
year: 'numeric',
month: 'long',
day: 'numeric',
hour: 'numeric',
minute: '2-digit',
second: '2-digit',
})
$updatedAt.textContent = `Updated ${humanReadableDate}`
}
}
const resetUi = () => {
$main.classList.remove(...STATES)
$state.textContent = "Schrödinger's cat"
$updatedAt.innerHTML = ' '
}
This first section deals with manipulating the DOM. We start by selecting a few elements from the page's DOM for us to use later. We also define the two valid states for our application: locked
and unlocked
. Next, we create an updateUi
function to handle updating our UI with provided data.
The updateUi
function does two things. First, it checks to see if new state
has been provided. If so, it removes all state-related classes from $main
, adds the appropriate class based on the current state, and sets the $state
text. The second part of updateUi
checks for an updatedAt
timestamp. If it exists, it formats it and displays it in $updatedAt
.
We'll also create a resetUi
function to reset the UI back to its original state. With these two functions, we have everything we need to work with the DOM. We can now focus on fetching our data.
const fetchState = async () => {
try {
const response = await fetch(window.kvdbUrl, { cache: 'no-store' })
const json = await response.json()
updateUi(json)
} catch (error) {
console.error(error)
resetUi()
}
}
fetchState()
setInterval(() => {
fetchState()
}, 5000)
The fetchState
function makes a fetch
call to window.kvdbUrl
(the dynamic value we injected via nunjucks driven by the KVDB_URL
environment variable). If successful, it updates the UI using the JSON payload from the request. If there are any errors, we log them to the console and reset the UI. To kick everything off, we call fetchState
on page load as well as invoke a setInterval
to call it every 5 seconds.
With this code in place, our website will fetch the current state of the computer with the timestamp for when it was updated from our KVdb bucket. If we view our site at http://localhost:1234, we should see the text updating to match the current state of our laptop (assuming you've already run the amiunlocked
program and there's data in the KVdb bucket).
The structure and functionality of our site are in place. The only thing left is to make it look a little nicer.
CSS
The HTML5 Boilerplate comes with a assets/css/main.css
file. I didn't change any of the existing styles in that file. I only appended my own.
html {
color: #222;
font-size: 2em;
line-height: 1.4;
font-family: 'Hind', sans-serif;
}
main {
display: flex;
justify-content: center;
align-items: center;
flex-direction: column;
min-height: 100vh;
background-color: #222;
color: #fff;
text-shadow: 1px 1px 2px #717171;
}
main.locked {
background-color: #1dbab4;
}
main.unlocked {
background-color: #bc0b0b;
}
[id='state'] {
font-size: 1.5em;
text-transform: uppercase;
font-family: 'Alfa Slab One', cursive;
}
@media only screen and (min-width: 30em) {
[id='state'] {
font-size: 2em;
}
}
@media only screen and (min-width: 45em) {
[id='state'] {
font-size: 3em;
}
}
[id='updated-at'] {
font-size: 0.5em;
}
These styles mostly handle font family and font size, including some responsive font sizing depending on screen width. The remaining styles are for main
where we use flexbox to center the content on the screen. Save main.css
and you should see the styles immediately applied to the site.
Building for Production
Our website is finished. Kill the npm start
command that's still running and run the production build command instead.
npm run build
This command builds a production version of the site, compiling our JavaScript, optimizing our static assets, and outputting all processed files to the dist/
directory. We can optionally deploy the built site to a static hosting provider like Netlify (the README for the source code covers this process), but I'll leave that to you to explore.
Wrapping Up
Whoo, we've come a long way. First, we discussed the problem and the architecture of the proposed solution. We then wrote a Swift program that listens to lock and unlock events from the operating system and sends an HTTP request when an event is received. Next, we refactored that program to be more resilient and consistent when handling edge cases and flaky network connectivity. After that, we created our key/value store, or bucket, with KVdb. Lastly, we built a website to pull the computer state from KVdb and display the most recent value to the user.
I hope this walkthrough was helpful. I know I learned a lot going through the process. As a reminder, the entire project is open-sourced on GitHub with detailed README instructions if you would like to get it up and running for yourself. I've been using amiunlocked
for two months now and it's served its purpose well.
I have since created an additional layer to this project written in Elixir/Phoenix to add more real-time functionality to the website portion of the project. Be on the lookout for that article soon.
Til next time!
Interested in amiunlocked
, Swift, websites, or anything else discussed in this article? Chat with me about it on Twitter!
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