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Rebocl Brank
Rebocl Brank

Posted on Originally published at reboclbrank-max.github.io

I shipped a free idle night-farming game with Godot 4 (browser + Android) — Ceifalume 0.1

Ceifalume is a small cozy idle night-farming game I just released as a solo dev, made with Godot 4. It runs in the browser and on Android, it's free, and it needs no account. This post is the "why" and a few things I learned shipping 0.1.

Ceifalume gameplay

The idea

Most farming games are about daylight and busy hands. I wanted the opposite: a farm you tend at night, by lantern light, that keeps quietly working while you're away. So Ceifalume is an idle/incremental game at heart:

  • Plant, harvest and trade in short sessions.
  • Offline progress up to 8 hours — close the game, come back, the farm moved on.
  • Rain waters the fields for free (day 9 is my favorite).
  • Auto-save, original music and SFX, Portuguese (pt-BR) UI.

Tech notes (Godot 4)

  • One project, two exports: HTML5 for the browser (hosted on itch.io and on GitHub Pages) and an Android APK. The HTML5 export is ~13 MB zipped; the APK is 79 MB because of audio and textures — trimming that is on the 0.2 list.
  • Offline progress is just Time.get_unix_time_from_system() saved with the state, then a capped delta replayed on load. Capping at 8 h keeps the economy sane and makes coming back feel like a reward, not a chore.
  • Mobile web first: the game is tuned for a 720×1600 phone in portrait; desktop just gets more margin.
  • Zero-budget release: no store fees yet. Distribution is itch.io + a direct APK on GitHub Releases, with a small landing page for SEO.

What I'd love feedback on

The pacing of the first three days (the soft tutorial). Is it too slow, too fast, unclear? Tell me in the comments or on itch.

Play it

Thanks for reading — and if you try it, may your lantern never run out. 🌙

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