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Stop using if else

Rishav Jadon on October 14, 2021

Recently, I had a take home assignment for a front end role, and I had to make a sort of Dashboard. I thought I did everything right, but I was re...
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d3sox profile image
Nico

I agree with what @bubster said. You should rename it to "stop abusing".

Plus I did some benchmarking. It seems like if/else is always the slowest, using a Map makes only a negligible difference in Firefox, and an object is much faster in Chrome. Test for yourself: jsbench.me/jekur7m830/1

(I modified your code a little bit to keep things fair. You called toLowerCase for every branch in the first example and didn't use it in the latter two. I also moved the declaration of the object/Map out of the function, otherwise it would be created for every iteration)

When adding more calls like

whoIsThis('naruto')
whoIsThis('')
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to each test case if/else actually wins in Chrome which makes me think if Chrome somehow caches it.

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michaelcurrin profile image
Michael Currin

At large scale a lookup by key is far more efficient. At small scale it is maybe small difference.

If you had extreme case of code of say 1000 branches of if else statements, at worst it takes 1000 attempts until the last one matches.

While looking up a value from an object/map by key is constant - only needed exactly one attempt to find the result.

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rjitsu profile image
Rishav Jadon

Oh my bad for not using toLowerCase in further examples! Thanks for the tip about moving the dictionary out of the function.

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bk profile image
BK ☕

You agreed with the tip, but the code example is still not updated. It's better to make the change, so beginners can learn from better examples.

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bk profile image
BK ☕

Btw, my other comment was referring to "Thanks for the tip about moving the dictionary out of the function."

Have a lovely day.

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phantas0s profile image
Matthieu Cneude

Ah! Sweet coding challenges. I still remember this CTO who wanted me to replace an if else statement using a strategy pattern... the code was 10 lines. How to introduce useless complexity 101.

using multiple if else statements chained together or big switch statements will make your code look very ugly, less readable and error prone.

Why? I mean if it's so ugly, less readable, and error prone, why so many programming language implement them?

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andreidascalu profile image
Andrei Dascalu

The first solution is NOT an object-oriented solution. You're using a JS "object" as a poor man's map of sorts but you're not using anything remotely OOP.

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manchicken profile image
Mike Stemle

I love this post. It’s missing a bunch of details, such as how you can use functions instead of strings to match the items, and that this is a contemporary implementation of a “Command Pattern.”

Many of the responses aren’t terribly helpful, and some are a bit on the rude side. We should be more willing to entertain someone else’s ideas than to simply shoot them down as many comments on this post do.

Rishav, your idea could use more fleshing out, but I like where you’re going with this. I would very much like to see you continue on this thought, and address how this pattern can lead to a reduction in cyclomatic complexity and an overall increase in testability of the function implementing this pattern.

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rjitsu profile image
Rishav Jadon

Thanks Michael, yes the comments are filled with useless people just wanting attention. Still thinking about this and surely will provide a better version in the future!

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codemouse92 profile image
Jason C. McDonald • Edited

It's okay to go looking for better solutions than just a chained if-else. On the other hand, many evils have been committed in pursuit of over-optimization, merely on the basis of the feeling that "real developers don't use if statements". Oh yes, we use them. Often. And liberally. And they work really, really well.

See also...

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bcowley1220 profile image
Brendan Cowley

You mean that developers have a tendency to overly-complicate simple problems by implementing 10 ton hammer solutions? Pshaw! Haha, for the rest of us "normies" simple, repeatable, digestible, straightforward solutions are always preferable to the "smart" solution.

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naveennamani profile image
naveennamani

This only works if you're comparing a single variable with known values. For other cases you've to use if/else

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rjitsu profile image
Rishav Jadon

Can you share any example where you cannot make use of this?

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naveennamani profile image
naveennamani
if(a===10) {
...
} else if(b===20) {
...
} else {
...
}
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rjitsu profile image
Rishav Jadon

I meant a real example from code. Anyways, we need to write good code in order to not add conditionals like these.

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bubster profile image
TvO • Edited

This is a perfectly fine example of real code lol.

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coolprofessor profile image
coolprofessor • Edited

Here:

function signIn(user,password){
    if( user === 'bob'  && password === '' ){
         return true
    }else if( user === 'sally' && password === 'gitIsCool7#6' ){
         return true
    }else if( user === 'jerry' && password === 'hackme123' ){
         return true
    }
}

signIn('jerry','hackme123');
//will return ability to sign in (boolean)
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@naveennamani is right. There are ways to do things with an array, but it can sometimes get over complicated and unreadable.

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davidlazic profile image
David Lazic • Edited

There are still elegant ways to handle that kind of requirement within the function:

  function signIn(user, password) {
    const ALLOWED_USERS = {
      'bob': '',
      'sally': 'gitIsCool7',
      'jerry': 'hackme123',
    };

    return ALLOWED_USERS[user] && ALLOWED_USERS[user] === password || 'Whateva'
  }
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And this translated to the initial a and b example becomes:

function example(key, value) {
  const CONFIG_LOOKUP = {
    'a': 10,
    'b': 20,
  };

  return CONFIG_LOOKUP[key] && CONFIG_LOOKUP[key] === value || 'Whateva';
}

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coolprofessor profile image
coolprofessor

I see your point, but what if there is a property that is completely unrelated to the other variables? It would be pointless to do it for each one.

function signIn(user,password){
    if( user === 'bob'  && password === '' ){
         return true
    }else if(user === 'sally' && password === 'gitIsCool7#6' && itIsMorning){
         return true
    }else if(user === 'jerry' && password === 'hackme123' && SallyIsOffline){
         return true
    }
}

signIn('jerry','hackme123');
//will return ability to sign in (boolean)
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davidlazic profile image
David Lazic • Edited

With lookup maps approach you can drill down how much you wantt with minimal changes to the initial structure, so it would be something like this:

function isMorning () { ... }
function isSallyoffline () { ... }

function signIn(user, password) {
    const ALLOWED_USERS = {
      'bob': {
        pwd: '',
        isValid: () => true,
      },
      'sally': {
        pwd: 'gitIsCool7',
        isValid: () => isMorning,
      },
      'jerry': {
        pwd: 'hackme123',
        isValid: () => isSallyoffline,
      },
    };

    return ALLOWED_USERS[user] &&
           ALLOWED_USERS[user].pwd === password &&
           ALLOWED_USERS[user].isValid() ||
           'Whateva';
}
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Now you can go even further and have multiple validity checks for example:

function isMorning () { ... }
function isSallyoffline () { ... }

function signIn(user, password) {
    const ALLOWED_USERS = {
      'bob': {
        pwd: '',
        validation: [
          () => true,
        ],
      },
      'sally': {
        pwd: 'gitIsCool7',
        validation: [
          () => isMorning,
        ],
      },
      'jerry': {
        pwd: 'hackme123',
        validation: [
          () => isMorning,
          () => isSallyoffline,
        ],
      },
    };

    return ALLOWED_USERS[user] &&
               ALLOWED_USERS[user].pwd === password &&
               ALLOWED_USERS[user].validation.every(rule => rule()) ||
               'Whateva';
}
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And sorry for jumping in like so in the thread, I just know that plenty of people are for some reason struggling with this approach and I found this example intriguing. Also want to add that there is no practical way to completely avoid if/else statements, I use both approaches in my every day coding, it's just a matter of improving readability and removing code duplication.

If there's a simple 0 and 1 check, I see no reason to use a lookup map for that case, I'd just write down a simple if.

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rjitsu profile image
Rishav Jadon

This comment, and example is the best to explain the concept, thanks for this!

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naveennamani profile image
naveennamani

@davidlazic are you saying i should replace

a===10
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with

example('a', a)
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sure those are equivalent, but what above the functionality that i intended to run in the if condition, should I wrap them in anonymous functions and pass to another function. What about the else if condition? Should I call that like

if(example('b', b))

?
If all conditions has some common logic you can use mapping to bring the variability into the object and using the mapped values to execute the logic. But again, even if slight deviation is added (for example a console log in a single else if condition) then your common logic is not common anymore, and you have to add more hacks like anonymous functions as part of the mapping object and so on, as you just demonstrated in your example with validation functions.

The best practical example would be state management in redux, where switch case statements seems to be most efficient, readable and manageable, try implementing that with mapping.

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davidlazic profile image
David Lazic

Hey @naveennamani , appreciate the time you've taken to think about this. My comment was a reply, not a statement, where I simply described how a specific problem could be written in a different kind of way with an example. Like I wrote, I use if/else, switch and this kind of approach on every day basis, based on the situation. If a function is supplied with too much logic, there's probably something that's gonna go wrong and it could be split into separate pure parts.

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fjones profile image
FJones

Are we just going to skip over the fact that switch exists? Lookup maps have neat uses, sure, but declaring a best practice for something without mentioning the intended language construct for it is a bit silly.

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hsalem profile image
Hassan • Edited

Good point, and thanks for sharing. But I think it only depends on the case you are working on. if/else can be easily abused as of any other tool. So I think we should really know our tools, and pick the right one for the job.

Thanks for sharing again, keep it up

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firozansari profile image
Firoz Ansari

You probably don't even need any else if you go with the bouncer design pattern.

function whoIsThis(character) {
    if (character.toLowerCase() === 'naruto') {
        return `Hokage`
    } 
    if (character.toLowerCase() === 'sasuke') {
        return `Konoha's Strongest Ninja`
    }    
    if (character.toLowerCase() === 'isshiki') {
        return `Otsutsuki being`
    } 
    if (character.toLowerCase() === 'boruto') {
        return `Naruto and Hinata's son`
    }
}
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dikamilo profile image
dikamilo

I will still prefer switch here:

const whoIsThis = character => {
    switch(character.toLowerCase()) {
        case 'naruto':
            return `Hokage`
        case 'sasuke':
            return `Konoha's Strongest Ninja`
        case 'isshiki':
            return `Otsutsuki being`
        case 'isshborutoiki':
            return `Naruto and Hinata's son`
    }
}
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or object literals

const whoIsThis = character => ({
    'naruto': 'Hokage',
    'sasuke': 'Konoha\'s Strongest Ninja.',
    'isshiki': 'Otsutsuki being.',
    'isshborutoiki': 'Naruto and Hinata\'s son'
  })[character]
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michaelcurrin profile image
Michael Currin

I suggest watching videos or looking at the blog of Uncle Bob, the Clean Coder. He also supports this view.

He suggests another solution - polymorphism. Not needed for a simple case of matching string results but if you had more complex logic it would be worth making classes which all implement the same method. And then you pass in a class instance to a function and it calls the method of the class - no need for if statement or keylookup.

It's possible too outside of classes - but probably requires type system from TypeScript and overloading function so you call a variation of a function depending what type you pass in.

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dominikbraun profile image
DB • Edited
  • Using an object doesn't mean that you're doing OOP.
  • else if and Map both work for your case, but they're not interchangeable in general - one is a control structure and the other one is a data structure.
  • else if is not inherently bad, it can be the most precise solution for some specific problems.
  • The only thing you should actually stop is posting articles talking about "absolute" truths.
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rjitsu profile image
Rishav Jadon
  • it's not just using an object, it's the context in which you use it, so there's no need to say this isn't OOP, yes I gave a small example but you can see there are examples in the comments supporting the idea.
  • of course they're not fully interchangeable but in certain cases they are.
  • No one said it's bad, it's just better to use other alternatives where everything is being repeated.
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thecodingcrow profile image
thecodingcrow • Edited

neat approach to improving readability (and apparently also efficiency), I like!

small suggestion from my point of view, you called the valid characters object listOfCharacters but I would rather go with validCharacters or sth similiar. Since the variable is technically not a list

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svasylenko profile image
Serhii Vasylenko

Despite the somewhere click-bait nature of the heading, I can’t help agreeing that a map sometimes looks like a better alternative for the “if/else” in terms of performance. Thanks for pointing on that!

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danielgomezrico profile image
Daniel Gomez

Can you share why would this be more readable/maintainable? I'm worried about you saying that this is "more readable and maintainable" without giving quality arguments about why that's true, that may let people believe that this is a must always.

I just went into a discussion about this topic, and some people argue that:

const condition = true

const value = {
   false: "first",
   true: "second
}[condition]
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Is better than a simple if like:

const value = condition? "first" : "second"
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This is an abuse/overuse of a language feature or structure which involves more concepts and more time on your brain in order to understand what is happening when you read it.

I also believe that this enlarge possible problems in devs minds like "Primitive types obsession" and "Declarative Dilussion", check:

WDYT?

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pachverb profile image
new/bird

good,jobs. This idea is very good. Dictionary way, okay. The usage scenario in this way is to switch between different branches according to the incoming value. At that time, if you don’t pass in a value, you need to switch to a different branch, how to do ?

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assunluis80 profile image
Luís Assunção • Edited

Sorry, but I don't agree at least with your example. Why not a switch case?

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rjitsu profile image
Rishav Jadon

That would also be almost like if else.

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assunluis80 profile image
Luís Assunção

Almost how? Did you meseare the performance? Can you be more specific?

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andreidascalu profile image
Andrei Dascalu

well ... not really. There's the so-called object notation in JS and the definition of an object as per OOP, which on a higher level is the data represented + methods (any methods, regardless whether you implement encapsulation or not). An "object" { "foo": "bar" }; might be called an object in JS notation, but no in OOP as it lacks methods and a definition (eg: a class of which the object should be an instance of).

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rjitsu profile image
Rishav Jadon

Well if you're going that deep, you should know that JavaScript is a prototype based object oriented language, rather than class based, but it still is object oriented, so technically yeah an object is js is an object in OOP

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andreidascalu profile image
Andrei Dascalu

As long as you also define methods on the prototype, yes. Object oriented isn't just "call stuff objects". The core of OOP is the communication between objects, regardless of how they are implemented. Encapsulation, inheritance/composition, etc. JS very much an OOP language, but if it's not an instantiated structure according to the definition, it's not an OOP object.

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talr98 profile image
Tal Rofe

I don't think replacing "if"/"else if"/"else" conditions with yours is the best.
There is reason we use these known conditions nowadays. It is easy to read. But you are right, it is not always easy to read. I would replace your so-called bad code (the first one of-course) with code which uses only "if" conditions. There is no need to use "else if" when the "if" ones would execute "return" statements.

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codenameone profile image
Shai Almog

The sample above doesn't need else since it returns... That's a pet peeve of mine...

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ghvstcode profile image
Oluwatobi

Stop telling me what to do

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rjitsu profile image
Rishav Jadon

Stop telling me to stop telling you what to do.

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ghvstcode profile image
Oluwatobi

😂😂😂😂😂😂😂 This is a good one ! Nice article mate.

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dannyengelman profile image
Danny Engelman

Interesting.. no one mentions the Minification proces, and how that optimizes your code.

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jimstockwell profile image
Jim Stockwell

Your improved version really is a lot nicer. Thank you for sharing the lesson.

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rjitsu profile image
Rishav Jadon

Thanks a lot for reading!

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planet_cbx profile image
Charlène Bonnardeaux

Thanks for the tips today at work I remember I’ve see your article and that’s save my code of a bunch of if/else. ;)

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rjitsu profile image
Rishav Jadon

I'm glad it helped, thank u :)

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saroj8455 profile image
Saroj Padhan

Thank you

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