I am currently working on the project YouTubeLayer. The prototype worked fine initially, but when I tried to move it to a working production system and scale it, everything started breaking. It felt like playing Jenga — touch one block, and the whole tower comes crashing down.
That’s when I stumbled upon something that completely changed the way I thought about software design — the SOLID principles.
These five principles aren’t just fancy theory; they’re a way of writing code that’s easy to understand, extend, and maintain. And trust me — once you start applying them, your code (and your sanity) will thank you.
Let’s go through them one by one, in the simplest way possible 👇
🧩 S — Single Responsibility Principle (SRP)
Definition:
A class should have only one reason to change — in other words, it should do only one thing.
In plain English:
Don’t make a “God class” that does everything — logging, sending emails, calculating bills, and making coffee.
Example:
I once worked on a UserManager class that handled both user authentication and sending email notifications. Every time we updated the notification logic — like changing email templates or adding a new notification type — the authentication system mysteriously broke. 😅
We eventually split it into two separate classes — AuthManager for authentication and NotificationManager for sending emails. After that, changes became smooth and predictable. It was such a relief!
Why it matters:
It makes debugging, testing, and updating code simpler and safer.
🚪 O — Open/Closed Principle (OCP)
Definition:
Classes should be open for extension but closed for modification.
In plain English:
You should be able to add new features without touching existing code.
Example:
This reminds me of a time when I had to add subscription payments to my platform. Initially, all the payment logic lived inside one giant if-else block — handling credit cards, UPI, and wallets all in one place. When I tried adding a new option like PayPal, I had to dive back into that messy code and risk breaking existing functionality.
Later, I refactored the system by introducing a base Payment interface and creating separate classes like CreditCardPayment, UPIPayment, and PayPalPayment. After that, adding a new payment mode was as simple as creating a new class — no need to touch the old code. It felt like magic ✨
Why it matters:
It keeps old features safe while allowing new features to be added easily.
🔄 L — Liskov Substitution Principle (LSP)
Definition:
Subclasses should be replaceable with their parent classes without breaking the application.
In plain English:
If a subclass can’t perform the same role as its parent, it shouldn’t be a subclass.
Example:
This happened when I designed a Payment interface for my subscription system with a processSubscription() method. I had different payment classes like CreditCardPayment, UPIPayment, and CashOnDelivery.
At first, I thought they could all just extend Payment, but then I realized — Cash on Delivery couldn’t actually process a subscription renewal automatically. When I passed a CashOnDelivery object where a regular Payment object was expected, the system broke because it couldn’t handle renewals properly.
Lesson learned — not every subclass should substitute its parent. Inheritance (or implementation) should make logical sense for the behavior it represents.
Why it matters:
It ensures consistency and prevents unexpected behavior when using inheritance or interfaces.
🧱 I — Interface Segregation Principle (ISP)
Definition:
Clients shouldn’t be forced to depend on interfaces they don’t use.
In plain English:
Don’t create one huge interface — break it down into smaller, more specific ones.
Example:
This reminds me of a project where we had a Notifier interface with methods like sendEmail(), sendSMS(), and sendPushNotification().
But not every notification service supported all of these. For example, EmailNotifier didn’t need sendSMS() or sendPushNotification.
So I refactored it into smaller interfaces — EmailNotifier, SMSNotifier, and PushNotifier. That way, each service only implemented what it actually used.
Why it matters:
It keeps code modular and prevents classes from carrying unnecessary baggage.
⚙️ D — Dependency Inversion Principle (DIP)
Definition:
Depend on abstractions, not on concrete implementations.
In plain English:
High-level modules (like your business logic) shouldn’t depend on low-level modules (like database classes). Both should depend on an interface or abstraction.
Example:
When I built a logging feature, I initially called a FileLogger class directly. Later, when we switched to DatabaseLogger, I had to change everything. The fix? Use a Logger interface, and just swap implementations.
Why it matters:
It makes your code flexible and easy to maintain when changing technologies or components.
🧠 Wrapping It All Up
The SOLID principles are like a set of guardrails — they don’t restrict your creativity; they just keep you from falling off the cliff.
Here’s a quick recap:
| Principle | Stands For | Key Idea |
|---|---|---|
| S | Single Responsibility | One class = one job |
| O | Open/Closed | Extend without modifying |
| L | Liskov Substitution | Subclasses should behave like their parents |
| I | Interface Segregation | No unnecessary interface methods |
| D | Dependency Inversion | Depend on abstractions, not concretes |
When I look back, I realize the biggest jump in my programming maturity came when I stopped focusing on just writing code and started focusing on designing it well.
So next time you’re building something — pause for a moment and ask,
“Am I being SOLID about this?”
📚 References
- The S.O.L.I.D Principles in Pictures — Medium (Backticks & Tildes)
- S.O.L.I.D: The First Five Principles of Object-Oriented Design — DigitalOcean
- SOLID Principles for Better Software Design — Ashutosh Krishna Blog
- Understanding SOLID Principles in JavaScript (2024) — Amir Mustafa
- SOLID Principles in One Video 🔥 | Clean Code & OOP Design Simplified for Developers
- SOLID Design Principles | Complete Guide with Code Examples
- SOLID Design Principles | part 2
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