Hello Developers, this is my first post where I am actually showcasing my work here, I am usually the guy being amazed by the projects and posts showcased on DEV and do sometimes feel like an impostor here, so with that feeling set behind for a while, I want to showcase my recent project where I built an Acrophobia Simulation Software using Unity and C# with constant support from Claude for major commits and ChatGPT for the Debugging. I don't know why, I am just not yet used to the complete AI-assisted coding scenario yet as I am yet to enter the workforce and thus only utilize the Free-Tiers of the Frontier Models, I plan to learn and integrate Open-Source models into my workflow with time as I earn and learn how to do the Vector-embeddings and other things to run it on my potato for once, but that is for later.
Coming back to my project, the Project is a cool one where I first learned about Unity XR Toolkit and watched some tutorials by Valem Studio on how to build the things from 3D Default Setup as well. Then, I built up a plan on what to include and inculcate in the final project, such as some creaks and whoosh would be fine to give a sense of scare and then got all the resources from free sources such as freesound.org and Models and Sky from PolyHaven and one other site which I can't remember now. This was the design/initial phase, and it took majority of my time to setup as it was completely in my hand on which thing to choose and which to not unlike using an agent which would just decide on its own.
The second phase started with Claude building up a buggy and weird Tower Layout which was Debugged extensively by me and GPT. This Feedback Loop kind of approach kept ongoing for over a week as I debugged some major bugs and problems and learned my way through ADB and other Stuff relevant to this project. Not every day was the best one, to be honest, some were spent changing and refactoring almost every logic on the script to only realize that it was failing due to not interacting and was just a box collider size increase away to betterment.
Finally, I added a telemetry analyzer i.e. Event Logger for logging the Gaze through Head Movement alone as I did not possess the Meta Quest Pro device. Also, plan to include an EEG to make it more interesting and real for later.
Ciao
Checkout the Reposiory(Would Love Everyone's Suggestions and Criticism {Constructive preferred}): GitHub
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