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Sadman Samee
Sadman Samee

Posted on • Updated on

SwiftUI Cheat Sheet

SwiftUI Cheat Sheet

SwiftUI

This was originally published in here, in Github

Table of Contents

Tutorial

UIKIT equivalent in SwiftUI

UIKIT SwiftUI
UILabel Text
UIImageView Image
UITextField TextField
UITextView No equivalent (use Text)
UISwitch Toggle
UISlider Slider
UIButton Button
UITableView List
UICollectionView No equivalent (can be implemented by List)
UINavigationController NavigationView
UIAlertController with style .alert Alert
UIAlertController with style .actionSheet ActionSheet
UIStackView with horizontal axis HStack
UIStackView with vertical axis VStack
UISegmentedControl SegmentedControl
UIStepper Stepper
UIDatePicker DatePicker
NSAttributedString No equivalent (use Text)

View

Text

To show a text in UI simply write



Text("Hello World")


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To add style



Text("Hello World")
    .font(.largeTitle)
    .foregroundColor(Color.green)
    .lineSpacing(50)
    .lineLimit(nil)
    .padding()


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To format text inside text view



static let dateFormatter: DateFormatter = {
    let formatter = DateFormatter()
    formatter.dateStyle = .long
    return formatter
    }()

    var now = Date()

    var body: some View {
        Text("Task due date: \(now, formatter: Self.formatter)")
    }


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Image

To show image



Image("hello_world") //image name is hello_world


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To use system icon



Image(systemName: "cloud.heavyrain.fill")


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you can add style to system icon set



Image(systemName: "cloud.heavyrain.fill")
    .foregroundColor(.red)
    .font(.largeTitle)


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Add style to Image



Image("hello_world")
    .resizable() //it will sized so that it fills all the available space
    .aspectRatio(contentMode: .fill)
    .padding(.bottom)


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Shape

To create Rectangle



Rectangle()
    .fill(Color.red)
    .frame(width: 200, height: 200)


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To create circle



Circle()
    .fill(Color.blue)
    .frame(width: 50, height: 50)


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Layout

Background

To use image as a background



Text("Hello World")
    .font(.largeTitle)
    .background(
        Image("hello_world")
            .resizable()
            .frame(width: 100, height: 100))


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Gradient background



Text("Hello World")
    .background(LinearGradient(gradient: Gradient(colors: [.white, .red, .black]), startPoint: .leading, endPoint: .trailing), cornerRadius: 0)


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VStack

Shows child view vertically



VStack {
    Text("Hello")
    Text("World")
}


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Styling



VStack (alignment: .leading, spacing: 20){
    Text("Hello")
    Divider()
    Text("World")
}


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HStack

Shows child view horizontally



HStack {
    Text("Hello")
    Text("World")
}


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ZStack

To create overlapping content use ZStack



ZStack() {
    Image("hello_world")
    Text("Hello World")
        .font(.largeTitle)
        .background(Color.black)
        .foregroundColor(.white)
}


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Input

Toggle

Toggle lets users move between true and false states



    @State var isShowing = true //state

    Toggle(isOn: $isShowing) {
        Text("Hello World")
    }.padding()


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Button

To create button



Button(action: {
    // do something
}) {
    Text("Click Me")
}


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To create image Button



Button(action: {
    // do something
}) {
    Image("hello_world")
}


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TextField

It heavily relies in state, simply create a state and pass it as it will bind to it



@State var fullName: String = "Joe" //create State

TextField($fullName) // passing it to bind
    .textFieldStyle(.roundedBorder) //adds border



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To create secure TextField



@State var password: String = "" //create State

SecureField($password) // passing it to bind
    .textFieldStyle(.roundedBorder) //adds border



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Slider



@State var value: Double = 0 //create State

Slider(value: $value, from: -100, through: 100, by: 1)


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Date Picker



@State var selectedDate = Date()
DatePicker(
            $selectedDate,
            maximumDate: Date(),
            displayedComponents: .date
        )


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Segmented Control



@State var favoriteColor = 0
var colors = ["Red", "Green", "Blue"]

SegmentedControl(selection: $favoriteColor) {
    ForEach(0..<colors.count) { index in
        Text(self.colors[index]).tag(index)
    }
}


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Tap

For single tap



Text("Tap me!")
    .tapAction {
       print("Tapped!")
}


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For double tap



Text("Tap me!")
    .tapAction (count: 2){
       print("Tapped!")
}


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Gesture

Gesture like TapGesture, LongPressGesture, DragGesture



Text("Tap")
    .gesture(
        TapGesture()
            .onEnded { _ in

            }
        )

Text("Long Press")
    .gesture(
        DragGesture(minimumDistance: 50)
            .onEnded { _ in

            }
        )

Text("Drag Me")
   .gesture(
        LongPressGesture(minimumDuration: 2)
            .onEnded { _ in

            }
        )


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List

To create static scrollable List



List {
    Text("Hello world")
    Text("Hello world")
    Text("Hello world")
}


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To create dynamic List



let names = ["Thanos", "Iron man", "Ant man"]
List(names) { name in
        Text(name)
    }


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To add section



 List {
    Section(header: Text("Good Hero")) {
        Text("Thanos")
    }

    Section(header: Text("Bad Heros")) {
        Text("Iron man")
    }
}


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To make it grouped add .listStyle(.grouped)



 List {
    Section(header: Text("Good Hero")) {
        Text("Thanos")
    }

    Section(header: Text("Bad Heros")) {
        Text("Iron man")
    }
}.listStyle(.grouped)


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Containers

NavigationView

NavigationView is more/less like UINavigationController, It handles navigation between views, shows title, places navigation bar on top.



NavigationView {
    Text("Hello")
        .navigationBarTitle(Text("World"), displayMode: .inline)
}


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For large title use .large

Add bar items to NavigationView



NavigationView {
    Text("Hello")
        .navigationBarTitle(Text("World"), displayMode: .inline)
        .navigationBarItems(trailing:
                Button(action: {
                    print("Going to Setting")
                }) {
                    Text("Setting")
                })
}


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Group

Group creates several views to act as one, also to avoid Stack's 10 View maximum limit.



 VStack {
        Group {
            Text("Hello")
            Text("Hello")
            Text("Hello")
        }
        Group {
            Text("Hello")
            Text("Hello")
        }
    }


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Alerts and Action Sheets

To Show an Alert



Alert(title: Text("Title"), message: Text("message"), dismissButton: .default(Text("Ok!")))



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To Show Action Sheet



ActionSheet(title: Text("Title"), message: Text("Message"), buttons: [.default(Text("Ok!"), onTrigger: {

    })])


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Navigation

Navigate via NavigationButton



NavigationView {
    NavigationButton(destination: SecondView()) {
        Text("Show")
    }.navigationBarTitle(Text("First View"))
}


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Navigate via tap on List Item



let names = ["Thanos", "Iron man", "Ant man"]
List(names) { name in
    NavigationButton(destination: HeroView(name: name)) {
        Text(name)
    }
}


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Navigate via PresentationButton



PresentationButton(Text("Tap"), destination: HeroView())


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Work with UIKIT

Navigate to ViewController

It's possible to work with UIKIT component from SwiftUI or call SwiftUI view as View Controller from UIKIT.

Let's say you have a View Controller named as SuperVillainViewController and want to call from SwiftUI view, to do that ViewController need to implement UIViewControllerRepresentable



struct SuperVillainViewController: UIViewControllerRepresentable {
    var controllers: [UIViewController]
    func makeUIViewcontroller(context: Context)  SuperVillainViewController {
        // you could have a custom constructor here, I'm just keeping it simple
        let vc = SuperVillainViewController()
        retrun vc
    }
}


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Now you can use it like



NavigationButton(destination: SuperVillainViewController()) {
        Text("Click")
}


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Use UIKit and SwiftUI Views Together

To use UIView subclasses from within SwiftUI, you wrap the other view in a SwiftUI view that conforms to the UIViewRepresentable protocol. (Reference)

as example




import SwiftUI
import MapKit

struct MapView: UIViewRepresentable {
    func makeUIView(context: Context) -> MKMapView {
        MKMapView(frame: .zero)
    }

    func updateUIView(_ view: MKMapView, context: Context) {
        let coordinate = CLLocationCoordinate2D(
            latitude: 34.011286, longitude: -116.166868)
        let span = MKCoordinateSpan(latitudeDelta: 2.0, longitudeDelta: 2.0)
        let region = MKCoordinateRegion(center: coordinate, span: span)
        view.setRegion(region, animated: true)
    }
}

struct MapView_Preview: PreviewProvider {
    static var previews: some View {
        MapView()
    }
}


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Top comments (1)

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Mike Haslam

Thanks for sharing whats not to like about a good cheat sheet. Super Cool Of you