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Samuel Burford
Samuel Burford

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Blog: FCIS in Godot

My journey exploring a more functional approach in game development.

Functional Core Imperative Shell, Gary Bernhardt, is an excellent way to create testable, portable and most notably; extensible core game logic, away from the side-effecting horrors of the Godot runtime.

In this blog I'll be documenting my findings and progress.

Get started reading here.

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