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Devoxx: Let’s use IntelliJ as a game engine, just because we can by Alexandros Chatzizacharias

Alexander Chatzizacharias turned IntelliJ IDEA into a makeshift game engine in a whimsically absurd talk, using its plugin platform to handle sprites, physics, and even rogue mutable variables. He shares the head-scratching moments, delightful “aha!” breakthroughs, and plenty of laughs as he hacks one of the world’s most sophisticated IDEs into a playground for game logic and graphics.

This session is tailor-made for curious developers who thrive on playful experimentation. It proves that pushing your favorite tools beyond their intended use can spark unexpected innovations—and a lot of fun—while reminding us that the best work often comes from sheer curiosity.

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