This is a submission for the June Solstice Game Jam
A link to the game on itch.io
https://secrodominius.itch.io/outpost-desolate
What we Built
Our small team of three decided to put together a game about two weeks before submission time. We used a lot of premade assets and learned a lot coding something we hoped would be a little bit of fun. A small third person shooting game where a robot collects scrap and tries to grow plans in a small junkyard with the goal of seeing an upcoming solstice.
The farming part was something we definitely wanted to include for the theme. The passage of time, the day/night cycle, we needed those for the representation of the solstice as a whole.
Here's some videos of us in the game.
Code
https://github.com/LMiranda3921/JuneSolsticeJam
How We Built It
Mostly panic, trying to throw together code and get things working between work shifts. We established we wanted a daytime and nighttime, threw in some enemies and got together trying to code things between two of the team. We wanted a working shop system and some lore but limitations dictated only a buy system and no way to sell scrap for money.
Submission Team
Secro
BluestSky
Mysqueesh
Play and let us know your thoughts!
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