This is a submission for the June Solstice Game Jam
A link to the game on itch.io
https://secrodominius.itch.io/outpost-desolate
What we Built
Our small team of three decided to put together a game about two weeks before submission time. We used a lot of premade assets and learned a lot coding something we hoped would be a little bit of fun. A small third person shooting game where a robot collects scrap and tries to grow plans in a small junkyard with the goal of seeing an upcoming solstice.
The farming part was something we definitely wanted to include for the theme. The passage of time, the day/night cycle, we needed those for the representation of the solstice as a whole.
Here's some videos of us in the game.
Code
https://github.com/LMiranda3921/JuneSolsticeJam
How We Built It
Mostly panic, trying to throw together code and get things working between work shifts. We established we wanted a daytime and nighttime, threw in some enemies and got together trying to code things between two of the team. We wanted a working shop system and some lore but limitations dictated only a buy system and no way to sell scrap for money.
Submission Team
Secro
BluestSky
Mysqueesh
Play and let us know your thoughts!
Top comments (2)
Congrats on finishing Outpost Desolate! The atmosphere you built with the lighting and audio really captures that tense, survivalist vibe. I was hooked right from the start. When working on solo game jams, balancing mechanics is always the hardest part. Speaking of smooth gameplay loops and staying entertained during debugging breaks, I actually stumbled across Online Slots with High Return Rates recently. It’s a pretty fun platform if you're ever looking to unwind for a few minutes after staring at code all day. Anyway, great submission overall—definitely keeping an eye out for your future projects!
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