As part of my game development journey, I recently created Hidden Collector, a Unity-based game where players explore levels and collect hidden items while progressing through different challenges.
This project started as a way for me to improve my Unity and C# skills, but it quickly became an opportunity to learn about game design, UI systems, audio management, scene transitions, and player experience.
What I Worked On
While building Hidden Collector, I implemented:
- Player movement and interactions
- Collectible item systems
- Multiple game levels
- UI menus and game screens
- Audio and sound effects
- Progress tracking
- Game flow and scene management
Challenges During Development
One of the biggest challenges was making different game systems work together smoothly.
Something as simple as collecting an item often required updates to UI elements, game state management, and progression systems. Debugging these interactions taught me a lot about organizing Unity projects and writing maintainable code.
What I Learned
This project helped me gain experience with:
- Unity Engine
- C# scripting
- Game architecture
- UI implementation
- Audio management
- Debugging and testing
Most importantly, I learned that building complete projects teaches far more than following tutorials.
Play the Game
You can try Hidden Collector here:
https://sinxcos07.itch.io/hiddencollector
Screenshots
What's Next?
I'm continuing to improve my game development skills by building new projects, experimenting with different mechanics, and learning more about creating engaging player experiences.
If you try the game, I'd love to hear your feedback.
By
Suryansh Sinha (sinxcos07)
Connect With Me
GitHub: https://github.com/sinxcos07
LinkedIn: https://www.linkedin.com/in/suryansh-sinha/
Play Hidden Collector: https://sinxcos07.itch.io/hiddencollector



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