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storm-of-fists

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Modeling a Language Is Fun

I've been working on the syntax for my own programming language called Ono. I'm kind of on draft number 2, where I've laid out a better model for the whole structure. It's meant to be comprehensive, covering the full build/config code, runtime code, and test code all within one place. I find working with separate config and source code to be irritating.

Any of yall have experience modeling a language? It's difficult, but something I'm having a lot of fun doing. Whether I actually get around to writing a parser/compiler/cli/linter/etc, I'm unsure. But it's a fun exercise for now.

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