Modern applications often integrate with multiple payment providers (e.g., Stripe, PayPal, or Adyen), each with unique APIs, request formats, and response structures. As a C# developer, managing these differences can become complex. This article explores strategies to unify payment integrations into a maintainable code structure while allowing flexibility for future changes.
1. Why Use a Unified Interface?
A unified interface simplifies interactions with payment providers by abstracting their differences. For example, regardless of the provider, your application needs to:
- Process payments.
- Handle refunds.
- Check transaction statuses.
By defining a common IPaymentService
interface, you enforce consistency:
public interface IPaymentService
{
Task<PaymentResult> ProcessPaymentAsync(PaymentRequest request);
Task<RefundResult> ProcessRefundAsync(RefundRequest request);
Task<TransactionStatus> GetTransactionStatusAsync(string transactionId);
}
Each provider (e.g., StripePaymentService
, PayPalPaymentService
) implements this interface, hiding provider-specific logic.
2. Code Structure Strategies
Strategy 1: Adapter Pattern for Request/Response Mapping
Payment providers require different payloads and return varied responses. Use adapter classes to convert your application’s standardized models into provider-specific formats.
Example:
public class StripePaymentAdapter : IPaymentService
{
public async Task<PaymentResult> ProcessPaymentAsync(PaymentRequest request)
{
// Convert PaymentRequest to Stripe's API model
var stripeRequest = new StripePaymentRequest
{
Amount = request.Amount,
Currency = request.Currency
};
// Call Stripe API
var stripeResponse = await _stripeClient.Process(stripeRequest);
// Convert Stripe response to your app's PaymentResult
return new PaymentResult
{
Success = stripeResponse.IsSuccessful,
TransactionId = stripeResponse.Id
};
}
}
Strategy 2: Factory Pattern for Provider Selection
Use a factory to instantiate the correct payment service based on configuration or user choice:
public class PaymentServiceFactory
{
public IPaymentService Create(string providerName)
{
return providerName switch
{
"Stripe" => new StripePaymentAdapter(),
"PayPal" => new PayPalPaymentAdapter(),
_ => throw new NotSupportedException()
};
}
}
Strategy 3: Centralized Error Handling
Wrap provider-specific exceptions into a common error type:
public class StripePaymentAdapter : IPaymentService
{
public async Task<PaymentResult> ProcessPaymentAsync(PaymentRequest request)
{
try
{
// Call Stripe API
}
catch (StripeException ex)
{
throw new PaymentException("Stripe payment failed", ex);
}
}
}
3. Adding New Payment Methods or Features
Approach 1: Extend the Interface
If a new feature (e.g., recurring payments) is supported by most providers, extend the interface:
public interface IPaymentService
{
// Existing methods...
Task<SubscriptionResult> CreateSubscriptionAsync(SubscriptionRequest request);
}
Providers that don’t support the feature can throw NotImplementedException
, but this violates the Interface Segregation Principle.
Approach 2: Segregate Interfaces
Split the interface into smaller, focused contracts:
public interface IRecurringPaymentService
{
Task<SubscriptionResult> CreateSubscriptionAsync(SubscriptionRequest request);
}
Only providers supporting subscriptions implement this interface.
Approach 3: Use Optional Parameters or Middleware
For minor differences (e.g., a provider requires an extra field), add optional parameters to methods:
public Task<PaymentResult> ProcessPaymentAsync(PaymentRequest request, string providerSpecificField = null);
4. Key Takeaways
- Unified Interface: Use a base interface to standardize core operations.
- Adapters: Isolate provider-specific logic in adapter classes.
- Dependency Injection: Inject the correct adapter at runtime using a factory.
- Modular Design: Follow the Open/Closed Principle—your code should be open for extension (new providers) but closed for modification.
By adopting these strategies, you reduce technical debt and ensure that adding a new payment channel (e.g., Bitcoin) requires minimal changes to existing code—just a new adapter and factory registration. This approach keeps your codebase clean, testable, and scalable.
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