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Syntactic Sugar Daddy
Syntactic Sugar Daddy

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ScriptableObjects in Unity — The Most Misunderstood Feature

Most Unity developers use ScriptableObjects — few truly understand them. They’re not just data containers. They’re Unity’s bridge between code and content. Have you heard of SOs as event channels?

In this post, I break down:

  • What ScriptableObjects actually are

  • Why Unity created them

  • How they simplify data sharing and decouple systems

  • Where they shouldn’t be used

  • And patterns that make your projects scale better

Read the full post here

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