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DEV Game Challenge

This is the official tag for submissions and announcements related to DEV game challenges.

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I Built a Juneteenth Game for the June Solstice Game Jam - March to Freedom published

June Solstice Game Jam Submission

I Built a Juneteenth Game for the June Solstice Game Jam - March to Freedom published

4
Comments
4 min read
Solstice Sync: A Dynamic Gemini AI Alignment Puzzle

June Solstice Game Jam Submission

Solstice Sync: A Dynamic Gemini AI Alignment Puzzle

3
Comments 12
2 min read
Chrono Shift: Time Weaver - A Time-Bending Platformer Built with AI

June Solstice Game Jam Submission

Chrono Shift: Time Weaver - A Time-Bending Platformer Built with AI

2
Comments
4 min read
How I Built Two iOS Games in 3 Months as a Solo Developer

How I Built Two iOS Games in 3 Months as a Solo Developer

6
Comments
2 min read
I Built Solstice Cipher, a Light-and-Shadow Puzzle for the June Solstice Game Jam

June Solstice Game Jam Submission

I Built Solstice Cipher, a Light-and-Shadow Puzzle for the June Solstice Game Jam

4
Comments 1
2 min read
Solstice Cipher: An AI-Powered Cryptographic Journey Through Alan Turing's Legacy

June Solstice Game Jam Submission

Solstice Cipher: An AI-Powered Cryptographic Journey Through Alan Turing's Legacy

5
Comments
4 min read
Balance of Light — A Time-Based Survival Game for the June Game Jam

June Solstice Game Jam Submission

Balance of Light — A Time-Based Survival Game for the June Game Jam

3
Comments
2 min read
Sushi Striker: A World Cup Sushi Goalkeeper Game for the June Solstice Game Jam.

June Solstice Game Jam Submission

Sushi Striker: A World Cup Sushi Goalkeeper Game for the June Solstice Game Jam.

3
Comments
4 min read
Solstice Matrix Dungeon Crawler

June Solstice Game Jam Submission

Solstice Matrix Dungeon Crawler

2
Comments 1
4 min read
When Monetization Kills Retention: Real Post-Mortems on Failed Game Economy Design

When Monetization Kills Retention: Real Post-Mortems on Failed Game Economy Design

3
Comments
8 min read
Neo-VECTR's Rift Ascent

Neo-VECTR's Rift Ascent

5
Comments
2 min read
What the 10 Best Mobile Games of 2026 Teach Us About Game Design

What the 10 Best Mobile Games of 2026 Teach Us About Game Design

1
Comments
3 min read
Most games don’t really have loot systems. They have reward calculators.

Most games don’t really have loot systems. They have reward calculators.

1
Comments
1 min read
The Most Powerful Item Wasn't a Weapon. It Was a Key.

The Most Powerful Item Wasn't a Weapon. It Was a Key.

1
Comments
2 min read
The Invisible Systems That Run Every Game (and Why They Break)

The Invisible Systems That Run Every Game (and Why They Break)

2
Comments
3 min read
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