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From Easter Egg to Core Mechanic: How Kiro Transformed Our Halloween Game Design

From Easter Egg to Core Mechanic: How Kiro Transformed Our Halloween Game Design

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4 min read
Following my passion #1: Raylib, Zig and the Square on screen

Following my passion #1: Raylib, Zig and the Square on screen

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3 min read
T-shirts galore: two originals for $13

T-shirts galore: two originals for $13

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2 min read
🎮 Introducing Pixalo — A Lightweight, Developer-Friendly 2D Game Engine for JavaScript

🎮 Introducing Pixalo — A Lightweight, Developer-Friendly 2D Game Engine for JavaScript

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3 min read
Deterministic Game Engine: Practical Validation of Pointer-Based Security and Local Data Regeneration Paradigms

Deterministic Game Engine: Practical Validation of Pointer-Based Security and Local Data Regeneration Paradigms

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5 min read
Learning OpenGl Part 4: Materials and Specular Maps

Learning OpenGl Part 4: Materials and Specular Maps

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4 min read
Devlog #1: Building a FPS Controller in Unity

Devlog #1: Building a FPS Controller in Unity

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1 min read
Building a Neural Network RPG with AI: A Solo Developer's Multi-Session Journey

Building a Neural Network RPG with AI: A Solo Developer's Multi-Session Journey

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6 min read
IGN: Dead Space 4 Could Happen Under New EA Ownership, Series Creator "Making Calls" - IGN Daily Fix

IGN: Dead Space 4 Could Happen Under New EA Ownership, Series Creator "Making Calls" - IGN Daily Fix

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1 min read
Learn Godot in 15 Minutes — Make Your First Game!

Learn Godot in 15 Minutes — Make Your First Game!

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3 min read
Why DLSS Matters: AI Graphics in Gaming and Beyond

Why DLSS Matters: AI Graphics in Gaming and Beyond

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4 min read
Game Dev Digest — Issue #298 - Shaders, Multiplayer, Culling, and more

Game Dev Digest — Issue #298 - Shaders, Multiplayer, Culling, and more

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9 min read
Publish and Monetize Your Games on Y8.com

Publish and Monetize Your Games on Y8.com

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3 min read
Weekly Update #13

Weekly Update #13

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1 min read
Unpacking the Math: Building a Custom Miniature-Style DoF in UE with HLSL

Unpacking the Math: Building a Custom Miniature-Style DoF in UE with HLSL

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6 min read
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