Introduction
The last post showed our research for multi-player game like tools, level design, and counter play. Based on that, we are going to create multi-player game. This post will show the ideation of the game.
Table of contents
- Game world and setting
- Game & multi-player Mechanics, level design
- Characters and enemies, collectibles, Items
- Feature Outline
- Progress Tracking
Game world and setting
Story
In the future century, one crazy scientist found Mirror World. He built a house linked to Mirror World in his Lab as the experimental site to test.
Setting
- Hunting Game
- 1 Survivor vs 3 Hunters
- Survivor aims to get out of Mirror world
- Hunters aim to capture the survivor
Designed by our team's designer
Game Mechanics & Level design
Mirror
There are mirrors in a building. Both hunters and survivor travel through them.
Each mirror will be broken after using.
Mirror will refresh after a few seconds.
Other Mechanics
- Barriers
- Items
- Movement
- Time to kill
- Health
- Weapon
Game Level
There are two floors in total.
Designed by our team's designer
Player characters
Survivor
Use multiple items to survive from the hunt.
Hunters
Damage with their spikes, they can detect survivor when they activate the goggle.
Feature Outline
To implement mirror world and mirror, we will create two identical terrain maps. When players use the mirror, they will move to the same position on the other map.
Progress Tracking
We use Discord to communicate and Spreadsheet to track our game project.
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