If you use Cursor or Claude Code for game dev, you've seen it: the agent writes Godot 3 code that breaks in Godot 4. And your Steam page is the thing that decides your wishlists. I built a skill for each.
Godot 4 Gameplay Architect (€9)
Stops the agent from writing outdated GDScript. It has a table of 40+ Godot 3 to 4 renames and removals (yield vs await, KinematicBody2D vs CharacterBody2D, export syntax, signals and more), ready patterns for state machines, components, save systems and object pooling, and a pre-release checklist.
https://skillhq.dev/skills/tommy/godot4-gameplay-architect
Steam Page Doctor (€5)
Give your agent your Steam store page and it returns a scored audit (100-point weighted rubric), prioritised fixes, ready-to-paste short description and About This Game copy, a 20-tag plan, and a timeline for Coming Soon, Next Fest and launch. It never invents claims about your game.
https://skillhq.dev/skills/tommy/steam-page-doctor
Both install as SKILL.md skills in Claude Code, Cursor and Codex CLI. What's your agent's worst Godot habit?
Disclosure: I made these skills and they're paid.
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