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Umitomo
Umitomo

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Weekly Dev Log 2026-W18

🗓️ This Week

  • We’ve still had plenty of hot days lately, but there have also been some cooler days when it rains. It’s starting to feel like summer is slowly coming to an end🎇.

  • Work has been quite busy recently, and I haven’t been able to find as much time as I’d like for my own development projects💦. Because of that, it’s been about two weeks since my last Weekly Dev Log update.

  • By my previous update, I had mostly finished Note Practice, the first practice mode in ToneDrill. So I’ve now started working on the next feature, Chord Tone Practice🦾.

  • In Chord Tone Practice, I want the player to find chord-tone patterns on the guitar fretboard based on the selected root note and chord quality, Major or Minor🎸. For example, a Major chord can generate not only 1-3-5, but also patterns such as 3-5-1 and 5-1-3. The player finds one correct note position on each of three consecutive strings.

  • Personally, I really enjoy practicing simple chord tones using only the Root, 3rd, and 5th on the guitar, so that was one of the reasons I wanted to build this mode😂. I like how just a few notes can still create a clear and beautiful chord sound🎵.

  • This week, I worked with Codex to define the game rules in much more detail💡. While deciding things like the root notes, Major / Minor chord qualities, chord-tone patterns, strings to use, and how correct answers should be counted, I started wondering: “Will these rules actually work under every possible condition?”

  • So before implementing the feature in SwiftUI, I had Codex create a separate JavaScript validation script to test the game rules first.

  • The script checked 504 different conditions, combining 12 root notes, Major / Minor chord qualities, three chord-tone patterns, and seven visible fret ranges.

  • The results confirmed that there were no cases with zero valid answers, no overlapping answer positions, and no situations where the player could get stuck before completing all valid answers.

  • The ToneDrill app itself is being developed in Swift and SwiftUI, so using a separate JavaScript program only to validate the game rules before implementation was a new and interesting approach for me🤔.

  • I also became curious about how the JavaScript script was actually checking all 504 conditions. I started debugging the code and asking Codex questions about each part of the process, and before I knew it, I had spent quite a lot of time on it 😅

  • Still, it turned out to be a useful detour because I was able to learn more about how the JavaScript code worked as well🐛.

  • Now that the basic game rules are settled, the next step is to work on the UI🔥. I’m looking forward to seeing how the practice mode feels once it starts taking shape on screen✨.

  • About a month ago, I was able to keep up with both development and my weekly Dev.to posts fairly consistently. Recently, though, work has been much busier, and there have been many days when I haven’t been able to make as much progress as I wanted.

  • Still, I want to remember why I started doing this in the first place: because I enjoy building things and learning things I didn’t know before.

  • Rather than comparing myself too much with other amazing developers, I want to keep moving forward one step at a time at my own pace🚶. Lately, I’ve been reminded again of how important that is🌱.


📱 iOS (SwiftUI)

  • Defined and reviewed the core rules for the new Chord Tone Practice mode.
  • Finalized the root, chord quality, degree pattern, and valid answer rules.
  • Used an AI-generated JavaScript script to validate all 504 planned conditions before Swift implementation.
  • Reviewed the validation script to understand how it generated answer sets and checked edge cases.
  • Debugged the script with breakpoints and conditional breakpoints to trace specific test cases.
  • Documented the script’s execution flow, validation logic, and important JavaScript concepts in a separate Markdown learning note.

💡 Key Takeaways

  • I learned that a separate validation program can be useful for checking game rules before implementing them in the main application.
  • I learned that reviewing AI-generated validation code is important, not just checking whether the final result says “passed.”
  • I gained a better understanding of how the script used map(), filter(), flatMap(), reduce(), some(), every(), Set, Map, and bit masks.
  • I learned how conditional breakpoints can help isolate one specific case from many repeated test combinations.
  • Debugging the script helped me understand its execution flow much more clearly than simply reading the code.
  • The investigation gave me more confidence in the Chord Tone Practice rules before moving on to the Swift implementation.

🚀 Next Week

  • Continue designing the UI for Chord Tone Practice
  • Organize the UI adjustment points for the portfolio site implemented by Codex in Notion, then start making small UI refinements.
  • Continue working on the AI Security Learning Path.

🌈 Goals for This Year

📱 iOS (SwiftUI)

  • Build a solid foundation in SwiftUI and create at least one iOS app.

🌐 Web Development

  • Continue posting learning logs on Dev.to and eventually turn them into a portfolio site using React Router v7.

🔐 Security (TryHackMe)

  • Continue learning cybersecurity on TryHackMe.

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