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Vincent zhou
Vincent zhou

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develope my own 3D Game engine from scratch

This is the first blog of my own Game Engine "Jackal". world editor showed in the picture,which includes scene viewer、content browser、entity atrribute panel.
the 3d models are imported FBX files.rendering API is D3D12.
UI framework i uses QT personal community version,which is also based on c++ and CMake build system,so i can communicate data between Editor and engine itself.
This is an open world game engine. I designed an simple ECS system to handle 3D asset loading and unloading.

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