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Vincent Tommi
Vincent Tommi

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A Beginner's Guide to Location-Based Databases: How Apps Like Uber and Google Maps Work day 18 of learning system design

Have you ever wondered how apps like Google Maps, Uber, or Swiggy find nearby restaurants, drivers, or directions so fast? The secret lies in location-based databases, which use clever data structures and algorithms to handle spatial queries (questions about locations). In this post, I’ll break down the key concepts for beginners, including quadtrees and Hilbert Curves, with simple explanations and visual diagrams.

What Are Location-Based Databases?
Location-based databases power apps that deal with geographical data. They help answer questions like:

  • “What’s the nearest coffee shop?”

  • “Which drivers are within 2 miles?”

  • “How far is it from my house to the mall?”

These databases store coordinates (like X for longitude and Y for latitude) and use special tools to search for locations quickly.

Why Pincodes Aren’t Enough
You might think apps could just use pincodes (or postal codes) to find locations. But pincodes:

  • Cover large areas (not precise enough).

  • Can’t calculate exact distances or find the closest store.

For example, Swiggy uses pincodes to check if they deliver to your area, but for finding the nearest restaurant, they need something better.

Measuring Distances
To find out how far two places are, apps use coordinates (X,Y pairs) for every location. They calculate distances with math, like the Haversine formula, which accounts for the Earth’s curve.

Example: If your house is at (X1, Y1) and a restaurant is at (X2, Y2), the app computes the distance between them.

Finding Nearby Places (Proximity)
Proximity queries ask, “What’s close to me?” For example, Uber needs to find all drivers within 5 miles of you. Checking every driver in a city would be too slow, so apps use smart data structures to narrow down the search.

Organizing Location Data: 2D Maps
Locations are stored as points on a 2D map (like a grid with X and Y axes). Each point (like a store) has an X,Y coordinate. Searching in 2D is tricky because there are often thousands of points to check.

Solution: Use data structures like quadtrees or Hilbert Curves to make searches faster

Quadtrees: Dividing the Map
A quadtree is a data structure that splits a 2D map into smaller squares (quadrants) to organize points efficiently.

How Quadtrees Work

  • Start with a big square (the whole map).

  • If a square has too many points (e.g., too many stores), split it into four smaller squares.

  • Keep splitting until each square has a manageable number of points.

  • To find nearby points, check only the squares near your location.

Why They’re Useful
**Quadtrees **let apps skip far-away areas. For example, if you’re looking for restaurants in your neighborhood, the quadtree ignores places on the other side of the city.

Quadtree Illustration
Below is a Mermaid diagram showing a map divided into a quadtree.

This diagram shows a map split into four quadrants, with one quadrant split again into smaller sub-quadrants.

Range Queries
A range query finds all points in a specific area, like “all drivers within 5 miles.” Quadtrees make this fast by checking only the squares that overlap with the area, ignoring the rest.

Example: If you draw a circle around your location, the quadtree helps find all points inside that circle quickly.

Hilbert Curves: From 2D to 1D
Searching in 2D is complex, so apps sometimes convert 2D coordinates into a 1D list (a single number for each point). A Hilbert Curve is a fractal pattern that does this while keeping nearby points close together in the list.

How Hilbert Curves Work

  • The Hilbert Curve winds through a 2D grid (like a map) in a special order.

  • Each point on the map gets a number based on its position on the curve.

  • Nearby points on the map get similar numbers, so searching for nearby places is fast.

Why They’re Useful
Computers are great at searching 1D lists. By turning a 2D map into a 1D list, apps can find nearby points by checking a range of numbers.

*Hilbert Curve Illustration
*

Here’s a diagram showing a simple 2x2 Hilbert Curve.

This shows a Hilbert Curve connecting four points in a 2x2 grid. In a real map, the curve would cover a larger grid (like 4x4 or 8x8) and assign numbers to all points.

Why This Matters
Location-based databases are the backbone of apps like Google Maps and Uber. They use quadtrees to divide maps into manageable pieces and Hilbert Curves to simplify searches. These tools make apps fast and efficient, even with millions of locations.

Final Thoughts
Understanding location-based databases is a great step toward building your own map-based apps. Quadtrees and Hilbert Curves are like magic tricks that make location searches lightning-fast. Try experimenting with these concepts in a small project, like finding the nearest points on a 2D grid!

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