Devlog — commits 3b187b1…000 & 4319fe5…1de
Date: 2026-08-11
Author: pj90 (weirdcodesofficial)
Repo: weirdcodesofficial/MOKSHA — An HTML5 browser game based on Sanatan Shastras and Karmic philosophy.
Summary
- UI/UX fixes for the tutorial card and renderer + lifecycle improvements.
- Consolidated RAF loops and moved audio updates out of pure-render code.
- Visual polish for resolved tutorial cards (green wash + progress).
- Small i18n wording update for the “maya” tutorial.
Commits
1) 3b187b1b35ccfc62a2735a02ac7e2a77e6fc4000
Message: UI: Fixed position of Text content underneath the Close button on tutorial card. Closes #98
Date: 2026-08-11T21:13:28Z
Link: https://github.com/weirdcodesofficial/MOKSHA/commit/3b187b1b35ccfc62a2735a02ac7e2a77e6fc4000
Stats: +103 / -61 (total 164)
Files touched (high level):
-
src/main.js- Removed duplicate gamepad assignment.
- Removed a separate RAF loop for continuous shaashtra scrolling and integrated shaashtra scroll updates into the main
gameLoop(Fix A — closes redundant RAF, referenced Issue #64). - Moved audio update calls (swaansa pulse, duck decay, ambient volumes) out of
draw()intogameLoopso audio state updates run reliably each frame (Fix B).
-
src/render.js- Added resolved-state visuals (subtle green wash, glow) for tutorial cards (Issue #92).
- Repositioned step counter and adjusted skip (✕) behavior: skip hidden/disabled while card is resolved.
- Reworked dismiss area: shows a ✓ label + countdown progress bar when
card.resolvedis true; otherwise shows the normal dismiss button. - Visual polishing: shadows, rounded rects, layout tweaks.
Why it matters
- Prevents tutorial text from being obscured by close/skip controls.
- Removes extra RAF overhead and simplifies the update/render lifecycle.
- Ensures audio-related state updates run even when visuals are paused or separated.
- Makes the resolved tutorial state obvious and prevents accidental skipping.
2) 4319fe5591da3fd91793f7073889a238d6ef51de
Message: Tutorial: Updated tutorial text.
Date: 2026-08-11T21:28:52Z
Link: https://github.com/weirdcodesofficial/MOKSHA/commit/4319fe5591da3fd91793f7073889a238d6ef51de
Stats: +1 / -1 (total 2)
Files touched:
-
src/i18n.js- Updated
'tutorial.maya.task'from: - "ऊपर से गिरती वस्तु को स्पर्श करो.\nसुनहरी \"ॐ\" — नाम है, इसे ग्रहण करो।"
- to:
- "ऊपर से गिरती माया को समर्पित/संचित करो.\nसुनहरी \"ॐ\" — नाम है, इसे ग्रहण करो।"
- Updated
Why it matters
- Clarifies player action in the maya tutorial — from "touch falling object" to "dedicate/collect falling maya", aligning text with intended mechanics.
QA checklist / How to test
- Tutorial card layout
- Open multiple tutorial cards at different resolutions; confirm text never overlaps Close/Skip controls.
- Resolved flow
- Trigger a resolved tutorial card: confirm green wash + glow, ✓ label + countdown progress bar, and Skip hidden during resolve.
- Shaashtra scroll
- Open the shaashtra panel and hold up/down: scrolling should be smooth and driven by the main
gameLoop(no extra RAF).
- Open the shaashtra panel and hold up/down: scrolling should be smooth and driven by the main
- Audio updates
- Pause the game visually and confirm swaansa pulse and ambient updates still run (audio state updates should remain consistent).
- Regression checks
- Verify no new frame-rate or input regressions introduced by consolidating RAF and moving audio updates.
Notes on implementation details
-
shaashtraBodyis cached and updated from insidegameLoopwhenengine.isShaashtraVisibleis true. - Audio update calls:
AM.setSwaansaPulse(...)AM.updateDuckDecay(...)-
AM.updateAmbientVolumes(...)are now executed each frame (outside the paused/blocked visual update block).
- Renderer uses
card.resolveProgress(0..1) to draw the resolved progress bar.
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