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Zamirul Kabir
Zamirul Kabir

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๐“๐ก๐ž ๐’๐Ž๐‹๐ˆ๐ƒ ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž๐ฌ โ€” ๐๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐’๐จ๐Ÿ๐ญ๐ฐ๐š๐ซ๐ž ๐“๐ก๐š๐ญ ๐’๐ญ๐š๐ง๐๐ฌ ๐ญ๐ก๐ž ๐“๐ž๐ฌ๐ญ ๐จ๐Ÿ ๐“๐ข๐ฆ๐ž

Writing code is easy.
Designing code that lasts, scales, and evolves gracefullyโ€”thatโ€™s where true craftsmanship begins.

The ๐’๐Ž๐‹๐ˆ๐ƒ ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž๐ฌ, introduced by Robert C. Martin (Uncle Bob), are timeless guidelines that help developers write clean, maintainable, and flexible software systems.

Letโ€™s break them down. ๐Ÿ‘‡

๐Ÿ”น๐’ โ€” ๐’๐ข๐ง๐ ๐ฅ๐ž ๐‘๐ž๐ฌ๐ฉ๐จ๐ง๐ฌ๐ข๐›๐ข๐ฅ๐ข๐ญ๐ฒ ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž (๐’๐‘๐)

โ€œA class should have only one reason to change.โ€

Every class or module should focus on a single task.
When responsibilities are clear, code becomes easier to understand, test, and modify.

๐Ÿงฉ Think of it like a restaurantโ€”the chef cooks, the waiter serves, and the cashier handles payment. Everyone has one job and does it well.

๐Ÿ”น๐Žโ€”๐Ž๐ฉ๐ž๐ง/๐‚๐ฅ๐จ๐ฌ๐ž๐ ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž (๐Ž๐‚๐)

โ€œSoftware entities should be open for extension but closed for modification.โ€

You shouldnโ€™t have to rewrite existing code to add new features.
Instead, extend itโ€”through inheritance, interfaces, or composition.

๐Ÿง  This makes your system adaptable without breaking what already works.

๐Ÿ”น ๐‹ โ€” ๐‹๐ข๐ฌ๐ค๐จ๐ฏ ๐’๐ฎ๐›๐ฌ๐ญ๐ข๐ญ๐ฎ๐ญ๐ข๐จ๐ง ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž (๐‹๐’๐)

โ€œSubtypes must be substitutable for their base types.โ€

A subclass should be able to replace its parent without causing unexpected behavior.
If Bird can fly, Penguin shouldnโ€™t break that logic.

๐Ÿ•Š๏ธ Design with real-world behavior in mind, not just inheritance hierarchy.

๐Ÿ”น ๐ˆ โ€” ๐ˆ๐ง๐ญ๐ž๐ซ๐Ÿ๐š๐œ๐ž ๐’๐ž๐ ๐ซ๐ž๐ ๐š๐ญ๐ข๐จ๐ง ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž (๐ˆ๐’๐)

โ€œClients should not be forced to depend on interfaces they do not use.โ€

Avoid giant, do-it-all interfaces.
Instead, design smaller, focused ones tailored to specific needs.

โš™๏ธ Small, clean contracts lead to big, maintainable systems.

๐Ÿ”น ๐ƒ โ€” ๐ƒ๐ž๐ฉ๐ž๐ง๐๐ž๐ง๐œ๐ฒ ๐ˆ๐ง๐ฏ๐ž๐ซ๐ฌ๐ข๐จ๐ง ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž (๐ƒ๐ˆ๐)

โ€œDepend on abstractions, not on concretions.โ€

High-level modules shouldnโ€™t depend on low-level ones.
Both should depend on abstractions.

๐Ÿ’ก Itโ€™s like plugging different devices into the same socketโ€”the system works because everyone follows the same interface.

๐ŸŒฟ ๐ˆ๐ง ๐ž๐ฌ๐ฌ๐ž๐ง๐œ๐ž:
SOLID isnโ€™t just a set of rulesโ€”itโ€™s a mindset.
It helps us build systems that are flexible, testable, and ready for change.

The best developers donโ€™t just write code that works โ€”
They write code that keeps working, even as the world evolves.

๐Ÿ’ฌ ๐๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ:
Which SOLID principle do you apply most in your daily coding practiceโ€”and why?

SOLID #CleanCode #SoftwareDesign #OOP #Programming #TechLeadership #Developers #SoftwareEngineering #CodingMindset

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