THE UX BASICS
How people perceive information
There are six individual principles commonly associated with gestalt theory: similarity, continuation, closure, proximity, figure/ground, and symmetry & order.
Have you ever wondered how we get hooked to certain websites and spend hours without realising? Or, how it becomes so easy to navigate between some websites while with others it’s simply annoying even to identify the provided action items. So what makes these websites or products stand out? The answer to all these questions is a better User Experience Design. So grab a cup of coffee and let’s know, how, when and where we can use UX to make our products stand out by focusing on the User as the primary source of inspiration.
How do we see a webpage?
Jumping our eye around the webpage
We usually find most of the information at the centre
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While looking for information, the sequence of eye fixation is usually in F pattern — the simpler the better: **Saccades *( Common eye fixation )*
Basically we can say that, just because you put something that doesn’t mean user gonna see it. We need to understan the visual perception of users to make the layout of the website in such a way that the content is visible.
🟌 The principal of Visual Perception?
Make important information and action **visible **don’t put it below the fold
Leverage ‘the read” *(People usually read in the F pattern)*.
So evaluation would be “Did they see it? Or they miss it entirely”
Making sense of the visual field
We can make sense of what we see by different characteristics like:
Color Recognition
Patterns or Shapes
Interprete object
Feature Detection
Our eye is most drawn to these features so we need to make use of these distinct features to detect a feature.
Colour
Value
Angles or Edges
Slope
Length
Texture
Motion
We can differentiate an object very easily if it is unique in terms of the above criteria. This is called Visual Search
Pattern Detection
We can detect patterns in different elements on the basis of the following criteria:
Proximity: Distance between two elements
Closure or continuation (like buffer circle)
Symmetry (Like a simple object symbolizing an element)
Similarity (Are all the things in a section similar)
Common Area (While grouping the element with a common boundary, it means the elements belong to this area?)
Common Action (if common actions are implemented in two elements fro 4 elements, they are likely to be grouped together)
🟌 Principal in UI
We can use pop out or Motion or Extreme Colours to attract attention to a specific element.
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Use of the gestalt principle
There are six individual principles commonly associated with gestalt theory: **similarity, continuation, closure, proximity, figure/ground, and symmetry & order. **Know more here.
Associate Items in a group to help them recognise
Help user to understand what to skip
Memory
How to make the information into the memory? For that, we need to make sure to utilize 4 different segments of memory appropriately.
Sensory Register
Perception
Short term Memory
Long term memory
Short term memory
Short term memory has a very limited capacity
The “magic number” would be (7 +- 2) items (Miller’s law, 1956)
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Or in some case, maybe more like (4 +- 1) items (Cowan, 2001)
**Information that is not retained(committed to long term memory) is lost or wasted. **That is what happens while learning before any exam
🟌 Principal in SHORT Memory
Keep the list of Options short
Give users tools(visual components) for reducing options/ information — If there is a huge number of information. Like sorting/raging/options to favourite and compare later
Don’t expect users to remember stuff
They won’t remember info from one screen to other
If something is useful, make it visible in the next screen
Long term memory
When the information is stored for more than a few seconds
How is the information transferred?
Principal in LONG Memory
- Learning will work better if the learner isn’t forced to learn stuff
Like using metaphors: Like a PR or Cart or Items in Cart or Sign up or log in
**Being consistent throughout the website and using specific standards used in other websites or apps: **Same icons, cancel button is red. Like even different websites should be consistent with each other
Avoid asking to memorize stuff:
- Recognition over recall or repetition
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